As state in my original post, this simplified Activity mimics some behavior 
in my application: a Bitmap is rendered in a non-ui thread, while the user 
interacts with the UI, producing an ANR on the Samsung Note, but not on any 
other device.  The infinite loop helps to demonstrate this behavior.

On Tuesday, 1 May 2012 16:17:46 UTC-4, MagouyaWare wrote:
>
> while (1!= 0)
>>
> And why in the world would you want an infinite loop?
>
> Thanks,
> Justin Anderson
> MagouyaWare Developer
> http://sites.google.com/site/magouyaware
>
>
> On Tue, May 1, 2012 at 2:15 PM, Justin Anderson <[email protected]>wrote:
>
>> I'm sorry if the code isn't clear.  The new thread instantiates a Canvas 
>>> and paints into it with Canvas.drawBitmap().  Neither the instantiation nor 
>>> the method call effect the UI.
>>>
>>
>> Ah, ok... I see that now.  Um... maybe I'm missing something, but what is 
>> the point of doing this?  What exactly are you trying to accomplish?
>>
>>
>> Thanks,
>> Justin Anderson
>> MagouyaWare Developer
>> http://sites.google.com/site/magouyaware
>>
>>
>> On Tue, May 1, 2012 at 1:35 PM, Ab <[email protected]> wrote:
>>
>>> I'm sorry if the code isn't clear.  The new thread instantiates a Canvas 
>>> and paints into it with Canvas.drawBitmap().  Neither the instantiation nor 
>>> the method call effect the UI.
>>>
>>>
>>> On Tuesday, 1 May 2012 15:25:34 UTC-4, MagouyaWare wrote:
>>>
>>>> the thread rendering off the UI thread doesn't touch/modify/update the 
>>>>> UI
>>>>>
>>>>
>>>> Then would you mind explaining this?
>>>>
>>>>> It then starts a new thread which renders a Bitmap into a canvas
>>>>>
>>>>
>>>>
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>>
>>
>

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