Unfortunately, the definition of software piracy has nothing to do with
whether it is free or not:
http://dictionary.reference.com/browse/software+piracy?s=t

And that link references you to "software theft," which says this:
*"Unauthorised duplication and/or use of computer** software."*

Here is the dictionary.com link on Software Theft if you are interested in
the full description:
http://dictionary.reference.com/browse/software+theft

Feel free to justify your actions however you want... doesn't change the
facts.

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Wed, May 2, 2012 at 2:21 AM, b0b <[email protected]> wrote:

>
>
> On Tuesday, 1 May 2012 16:40:21 UTC+2, Mark Murphy (a Commons Guy) wrote:
>>
>> > I seldom argue w/Mark... but in this case I think there is a way to do
>> > this.  The application you've downloaded is in the directory /data/app
>> > on the device to which you downloaded it.  Use "adb pull" to copy the
>> > file to your dev machine.  Now use "adb install" to push it to your
>> > emulator.  Bam!  Bob's your uncle...
>>
>> This is called "software piracy".
>>
>
>
> Certainly not.  If the program is free, piracy is irrelevant here.
>
> If the app is paid and for example use LVL for the license check, it will
> not work on the emulator unless the user install Google Play on the
> emulator and setup
> his authorized Google Account  (if he bought it). Otherwise the check will
> fail.
>
>  if the app use any other scheme for license verification, it still has to
> pass for the program to run.
>
> If as developer you do not want your app to run in the emulator, it is not
> very difficult to add an emulator check on startup.
>
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