Fran wrote:
>
> Thanks a lot by your help. By now I find a good solution for my case, 
> just using a shorter wav audio file so, when a new click comes, the 
> old one has yet stopped. It has made not too much difference on sound 
> quality, and with this approach at maximum rotation speed is working 
> fine, and I think that for the first release of the game is good 
> enough. 


Thank you very much for sharing your solution with us.

-- 
Lew
 

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