The problem is that there are ad services that charge per app download, but they demand a minimum rating. So, for new apps, if they start off with a rating of, say, 1, unless enough people take the trouble to try it in spite of the rating (not everyone looks at ratings as objectively and critically as you do), the app will be stillborn.
On May 9, 8:39 am, "Jason Teagle" <[email protected]> wrote: > >We really appreciate your thoughtful feedback, and we'll keep it in > >mind as we work to improve Google Play. > > Wow... hot off the photocopier, methinks. > > Sorry to hear about your situation. I can only recommend - since it is clear > you're not going to get any help from Google on this - that you rely on the > common sense of the average user. If I see a low rating with no comment, I > generally ignore it. I would only take note of a low rating if the > accompanying comment looked like it had been constructed carefully and > presented comprehensive points, as opposed to simply ranting. > > Like the subject of licencing and cracking, sometimes the best approach is > simply to put the effort into making the apps good and useful so that the > good people buy them - and don't waste valuable time and effort on trying to > stamp out the negative, since no matter how hard you try, there's always > someone around the corner who's going to undo your hard work. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

