Did you ever get this figured out? I'm running into the same problem.

Actually, the current version of my app doesn't use ES 2.0, so I want to 
leave this old one up for phones that don't support my new version of the 
app, which requires 2.0.  When I uploaded the apk and tried to 
simultaneously activate it, the developer console tells me that both APKs 
target exactly the same set of devices, which shouldn't be the case.

On Thursday, December 22, 2011 4:11:02 AM UTC-5, Marc Van Daele wrote:
>
> Have you been able to solve this issue?
> I'm having the same issue right now.
> I don't find a matching android:name so I don't think that's the solution.
>
> I want to create two apk's, one supporting openGL 2:0 (having a higher 
> version) and a second one for the others.
> But the android market says that both apk's support the same set of 
> devices.
>

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