On Thu, Jul 12, 2012 at 8:50 PM, markusn82 <[email protected]> wrote:
> Is it necessary to be this aggressive when saving game state when the > process is killed off? > Depends on your game and your goals for it. Is this perfect restore a must-have feature of your game? Only you can answer that. > After the process is killed, would it be acceptable to merely return the > player to a place in the game that is reasonably close to where they > previously were (i.e. a checkpoint). > Depends on your game and your goals for it. > Would this be considered bad practice > I don't see why ... > and would it lower the chance of our games being featured? > The only people that can answer that with any authority are neither on this list nor would answer you if they were. > What is the correct answer? > IMO, there is no "correct answer". Do what makes sense for your game and what you believe your players' expectation of it will be. ------------------------------------------------------------------------------------------------- TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

