On Thu, Jul 12, 2012 at 8:50 PM, markusn82 <[email protected]> wrote:

> Is it necessary to be this aggressive when saving game state when the
> process is killed off?
>

Depends on your game and your goals for it. Is this perfect restore a
must-have feature of your game? Only you can answer that.


> After the process is killed, would it be acceptable to merely return the
> player to a place in the game that is reasonably close to where they
> previously were (i.e. a checkpoint).
>

Depends on your game and your goals for it.


> Would this be considered bad practice
>

I don't see why ...


> and would it lower the chance of our games being featured?
>

The only people that can answer that with any authority are neither on this
list nor would answer you if they were.


> What is the correct answer?
>

IMO, there is no "correct answer". Do what makes sense for your game and
what you believe your players' expectation of it will be.

-------------------------------------------------------------------------------------------------
TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
transit tracking app for Android-powered devices

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