On Friday, July 13, 2012 1:58:16 PM UTC+1, markusn82 wrote: > I understand that normally save point placement is subjective. > > I'll rephrase my question. For some games on the market, you will be > presented with the splash screen when you re-enter the game after process > was killed (but not if the game was merely paused and resumed). Is this > generally considered bad practice? >
It depends, an OpenGL is probably going to have to re-load its assets (the context gets lost), which might time some time so a splash screen would be nice. For any game well it depends: 1. how long is it going to take until your game becomes active, leaving users looking a a unresponsive screen while you restore the state is not a good end-user experience. For some games (e.g. simple board games) the state can be restored very quickly so no splash screen is required. 2. does the user need a second or two to "get ready" e.g. long pressing home, choosing the game and diving straight into a action sequence might be a bit abrupt. 3. does the "marking department" want to cross sell on the enter game splash screen? It really comes down to the developer (or entity funding the development) deciding: 1. is the end-user experience "good enough". 2. if not is it a good use of his time (development funds). > > On Thursday, 12 July 2012 23:28:18 UTC-4, TreKing wrote: >> >> On Thu, Jul 12, 2012 at 8:50 PM, markusn82 wrote: >> >>> Is it necessary to be this aggressive when saving game state when the >>> process is killed off? >>> >> >> Depends on your game and your goals for it. Is this perfect restore a >> must-have feature of your game? Only you can answer that. >> >> >>> After the process is killed, would it be acceptable to merely return the >>> player to a place in the game that is reasonably close to where they >>> previously were (i.e. a checkpoint). >>> >> >> Depends on your game and your goals for it. >> >> >>> Would this be considered bad practice >>> >> >> I don't see why ... >> >> >>> and would it lower the chance of our games being featured? >>> >> >> The only people that can answer that with any authority are neither on >> this list nor would answer you if they were. >> >> >>> What is the correct answer? >>> >> >> IMO, there is no "correct answer". Do what makes sense for your game and >> what you believe your players' expectation of it will be. >> >> >> ------------------------------------------------------------------------------------------------- >> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago >> transit tracking app for Android-powered devices >> >> -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

