Hi. i'm porting game from *Windows* to *Android*. When i launch game in a 
simulator all works fine, but when i'm trying to start game on device, game 
crashes before entry point without any messages. Game was 
written completely using C++ templates and has a lot of static variables, 
games' sources contains few huge files with data initialize code. For 
porting to *Android* i use *Android NDK*. I think that problem is because 
of initialization tons of static variables. Does anybody know what memory 
limit is on *Android* per application? (I read article dated 2010, there 
written "*For Android applications, the limit for each application is 16MB*") 
If somebody solved such problem before, help me. Any suggestions are 
welcome.

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