Questions regarding the NDK are best asked on the android-ndk Google Group. Native code (C/C++) has no heap limit, AFAIK.
On Fri, Aug 17, 2012 at 9:56 AM, Mihael Nikolaev <[email protected]> wrote: > Hi. i'm porting game from Windows to Android. When i launch game in a > simulator all works fine, but when i'm trying to start game on device, game > crashes before entry point without any messages. Game was written completely > using C++ templates and has a lot of static variables, games' sources > contains few huge files with data initialize code. For porting to Android i > use Android NDK. I think that problem is because of initialization tons of > static variables. Does anybody know what memory limit is on Android per > application? (I read article dated 2010, there written "For Android > applications, the limit for each application is 16MB") If somebody solved > such problem before, help me. Any suggestions are welcome. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy _The Busy Coder's Guide to Android Development_ Version 4.0 Available! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

