Google is doing good to help UI deveopment. And that's one important thing in Android Jelly Bean. Hey, man nothing is crap as you mentioned, my sincere advise is get some experience in android development after that start giving feedback without using "crap" language.
I know there are some good things with iOS UI development, but be serious and learn fragments, etc after that give your feedback; probably your feedback helps Google android team. Please focus your learning and best way to start android learning is developer.android.com...it seems that you want learn in short time,..do not waste time on other resources...because official documentation is better for UI development. Use other IDEs if you do not like Eclipse. If you have come to android means you want do some thing or great things that would be possible with android. thanks Mek' Sree Rama. On Sunday, August 19, 2012 9:47:51 PM UTC+5:30, rmz76 wrote: > > ... I hate the way UI is handled. Perhaps I will love it once I get my > head around it, but as of now, I really prefer the way iOS development > handles this. My background is predominately Web so I'm no stranger to > mockup languages. In general with the Android SDK I found everything to be > well documented and to just "makes sense" until I got to the XML driven > layout aspect of Android. I understand everything is a View. That concept > is easy to grasp, but what's difficult is to find a really good reference > for all my available controls with contextual (and visual) examples of > their use. There are sites that demonstrate use patterns but these are > missing code samples. This puts the the developer in a situation where they > go on a goose chase. Don't tell me they are built into the visual design > tool for Eclipse, it's crap and I refuse to use it. A reference should > exist outside the visual editor and that's what I'm looking for. Also do > not point me to the general SDK API documentation for views. I don't want > to sort through hundreds of classes trying to extract TextView, Button, etc > (what an incredible time sink that is). My process has been working like > this. > > 1. See interesting UI pattern implemented in popular apps: x and y > > 2. Go to Internet trying to track down possible Android UI components to > implement feature seen in apps x,y > > 3. Try to find source examples of implementing controls I am inferring are > being used (this is usually a try and repeat cycle taking hours) > > 4. After much trial, frustration and anger finally retreat to something > else. > > I'll give an example of such a feature: Horizontal view swiping. From the > official Android Play store to the CNN App, this is probably the most > common navigation we're seeing for dealing with menus on Android. It's > beautiful, it's also a pain in ass to implement. After much searching I > found an article on this on the official site > > > http://android-developers.blogspot.com/2011/08/horizontal-view-swiping-with-viewpager.html > > > I can open the source example and understand what's going on but my > question is why does it take pages and pages of foundation code to > implement something that should be core? IMO this is where Android > development is much more complex than it needs to be and frankly it's where > the weak point is. Yes, we need the power of doing things at the lower > level like this, but we need a nice abstraction layer on top do knock these > things out quickly as well. If you've done iOS development you know what I > mean. > > View transitions are another good example. Let's say I want my view to > fade in or out or that I want it to rotate in 3D (just do a simple flip or > slide in and out). I don't understand why the developer has to go so low > level to accomplish these sort of task. I'm hoping perhaps I missed > something and that there are wrappers for common transforms, etc... > > Overall I'm just very frustrated with what the Android SDK offers to the > UI developer. It seems some more abstraction for common patterns should be > baked in and it's not. > > To bring this around so that my first post to this group is not just a > rant, I'd looking for community recommendations for a masters course/book > on Android UI. I want to know the best source you've found on programming > Android UI. I don't have weeks to spend "just tinkering with it" trying to > get my head around the common patterns. > > Is Google doing anything to help? > > Thanks, > RMZ > > On Sunday, August 19, 2012 9:47:51 PM UTC+5:30, rmz76 wrote: > > ... I hate the way UI is handled. Perhaps I will love it once I get my > head around it, but as of now, I really prefer the way iOS development > handles this. My background is predominately Web so I'm no stranger to > mockup languages. In general with the Android SDK I found everything to be > well documented and to just "makes sense" until I got to the XML driven > layout aspect of Android. I understand everything is a View. That concept > is easy to grasp, but what's difficult is to find a really good reference > for all my available controls with contextual (and visual) examples of > their use. There are sites that demonstrate use patterns but these are > missing code samples. This puts the the developer in a situation where they > go on a goose chase. Don't tell me they are built into the visual design > tool for Eclipse, it's crap and I refuse to use it. A reference should > exist outside the visual editor and that's what I'm looking for. Also do > not point me to the general SDK API documentation for views. I don't want > to sort through hundreds of classes trying to extract TextView, Button, etc > (what an incredible time sink that is). My process has been working like > this. > > 1. See interesting UI pattern implemented in popular apps: x and y > > 2. Go to Internet trying to track down possible Android UI components to > implement feature seen in apps x,y > > 3. Try to find source examples of implementing controls I am inferring are > being used (this is usually a try and repeat cycle taking hours) > > 4. After much trial, frustration and anger finally retreat to something > else. > > I'll give an example of such a feature: Horizontal view swiping. From the > official Android Play store to the CNN App, this is probably the most > common navigation we're seeing for dealing with menus on Android. It's > beautiful, it's also a pain in ass to implement. After much searching I > found an article on this on the official site > > > http://android-developers.blogspot.com/2011/08/horizontal-view-swiping-with-viewpager.html > > > I can open the source example and understand what's going on but my > question is why does it take pages and pages of foundation code to > implement something that should be core? IMO this is where Android > development is much more complex than it needs to be and frankly it's where > the weak point is. Yes, we need the power of doing things at the lower > level like this, but we need a nice abstraction layer on top do knock these > things out quickly as well. If you've done iOS development you know what I > mean. > > View transitions are another good example. Let's say I want my view to > fade in or out or that I want it to rotate in 3D (just do a simple flip or > slide in and out). I don't understand why the developer has to go so low > level to accomplish these sort of task. I'm hoping perhaps I missed > something and that there are wrappers for common transforms, etc... > > Overall I'm just very frustrated with what the Android SDK offers to the > UI developer. It seems some more abstraction for common patterns should be > baked in and it's not. > > To bring this around so that my first post to this group is not just a > rant, I'd looking for community recommendations for a masters course/book > on Android UI. I want to know the best source you've found on programming > Android UI. I don't have weeks to spend "just tinkering with it" trying to > get my head around the common patterns. > > Is Google doing anything to help? > > Thanks, > RMZ > > On Sunday, August 19, 2012 9:47:51 PM UTC+5:30, rmz76 wrote: > > ... I hate the way UI is handled. Perhaps I will love it once I get my > head around it, but as of now, I really prefer the way iOS development > handles this. My background is predominately Web so I'm no stranger to > mockup languages. In general with the Android SDK I found everything to be > well documented and to just "makes sense" until I got to the XML driven > layout aspect of Android. I understand everything is a View. That concept > is easy to grasp, but what's difficult is to find a really good reference > for all my available controls with contextual (and visual) examples of > their use. There are sites that demonstrate use patterns but these are > missing code samples. This puts the the developer in a situation where they > go on a goose chase. Don't tell me they are built into the visual design > tool for Eclipse, it's crap and I refuse to use it. A reference should > exist outside the visual editor and that's what I'm looking for. Also do > not point me to the general SDK API documentation for views. I don't want > to sort through hundreds of classes trying to extract TextView, Button, etc > (what an incredible time sink that is). My process has been working like > this. > > 1. See interesting UI pattern implemented in popular apps: x and y > > 2. Go to Internet trying to track down possible Android UI components to > implement feature seen in apps x,y > > 3. Try to find source examples of implementing controls I am inferring are > being used (this is usually a try and repeat cycle taking hours) > > 4. After much trial, frustration and anger finally retreat to something > else. > > I'll give an example of such a feature: Horizontal view swiping. From the > official Android Play store to the CNN App, this is probably the most > common navigation we're seeing for dealing with menus on Android. It's > beautiful, it's also a pain in ass to implement. After much searching I > found an article on this on the official site > > > http://android-developers.blogspot.com/2011/08/horizontal-view-swiping-with-viewpager.html > > > I can open the source example and understand what's going on but my > question is why does it take pages and pages of foundation code to > implement something that should be core? IMO this is where Android > development is much more complex than it needs to be and frankly it's where > the weak point is. Yes, we need the power of doing things at the lower > level like this, but we need a nice abstraction layer on top do knock these > things out quickly as well. If you've done iOS development you know what I > mean. > > View transitions are another good example. Let's say I want my view to > fade in or out or that I want it to rotate in 3D (just do a simple flip or > slide in and out). I don't understand why the developer has to go so low > level to accomplish these sort of task. I'm hoping perhaps I missed > something and that there are wrappers for common transforms, etc... > > Overall I'm just very frustrated with what the Android SDK offers to the > UI developer. It seems some more abstraction for common patterns should be > baked in and it's not. > > To bring this around so that my first post to this group is not just a > rant, I'd looking for community recommendations for a masters course/book > on Android UI. I want to know the best source you've found on programming > Android UI. I don't have weeks to spend "just tinkering with it" trying to > get my head around the common patterns. > > Is Google doing anything to help? > > Thanks, > RMZ > > On Sunday, August 19, 2012 9:47:51 PM UTC+5:30, rmz76 wrote: > > ... I hate the way UI is handled. Perhaps I will love it once I get my > head around it, but as of now, I really prefer the way iOS development > handles this. My background is predominately Web so I'm no stranger to > mockup languages. In general with the Android SDK I found everything to be > well documented and to just "makes sense" until I got to the XML driven > layout aspect of Android. I understand everything is a View. That concept > is easy to grasp, but what's difficult is to find a really good reference > for all my available controls with contextual (and visual) examples of > their use. There are sites that demonstrate use patterns but these are > missing code samples. This puts the the developer in a situation where they > go on a goose chase. Don't tell me they are built into the visual design > tool for Eclipse, it's crap and I refuse to use it. A reference should > exist outside the visual editor and that's what I'm looking for. Also do > not point me to the general SDK API documentation for views. I don't want > to sort through hundreds of classes trying to extract TextView, Button, etc > (what an incredible time sink that is). My process has been working like > this. > > 1. See interesting UI pattern implemented in popular apps: x and y > > 2. Go to Internet trying to track down possible Android UI components to > implement feature seen in apps x,y > > 3. Try to find source examples of implementing controls I am inferring are > being used (this is usually a try and repeat cycle taking hours) > > 4. After much trial, frustration and anger finally retreat to something > else. > > I'll give an example of such a feature: Horizontal view swiping. From the > official Android Play store to the CNN App, this is probably the most > common navigation we're seeing for dealing with menus on Android. It's > beautiful, it's also a pain in ass to implement. After much searching I > found an article on this on the official site > > > http://android-developers.blogspot.com/2011/08/horizontal-view-swiping-with-viewpager.html > > > I can open the source example and understand what's going on but my > question is why does it take pages and pages of foundation code to > implement something that should be core? IMO this is where Android > development is much more complex than it needs to be and frankly it's where > the weak point is. Yes, we need the power of doing things at the lower > level like this, but we need a nice abstraction layer on top do knock these > things out quickly as well. If you've done iOS development you know what I > mean. > > View transitions are another good example. Let's say I want my view to > fade in or out or that I want it to rotate in 3D (just do a simple flip or > slide in and out). I don't understand why the developer has to go so low > level to accomplish these sort of task. I'm hoping perhaps I missed > something and that there are wrappers for common transforms, etc... > > Overall I'm just very frustrated with what the Android SDK offers to the > UI developer. It seems some more abstraction for common patterns should be > baked in and it's not. > > To bring this around so that my first post to this group is not just a > rant, I'd looking for community recommendations for a masters course/book > on Android UI. I want to know the best source you've found on programming > Android UI. I don't have weeks to spend "just tinkering with it" trying to > get my head around the common patterns. > > Is Google doing anything to help? > > Thanks, > RMZ > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. 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