Nice comments Man.

Yes, it should be true,  I heared from many android learners that  books 
adds value and fill the gaps in android official documentation.

But for me developer.android.co, official android blog, googling (stack 
over flow, other forums) helped me when I was learning.
The official documentation is my first reference point.

Based on real-time experience, I felt iOS documentation has also gaps, I 
there is no information & samplecode for playing media from url (an audio 
stream)
my iOS team struggled to find solution while android team(me and others) 
already finished the coding. My iOS team googled and find better solution.
(it was almost a year ago).

I think it's good to post our experience  with the android ... any gaps, 
suggestions,work arounds etc. 
 (Android UI development using Ecplise... I felt it is really good with 
eclipse and same time using some command line utilities...UI development or 
application development). One can't compare with iOS w.r.t. xml & UI in 
android...android is meant for multiple devices and hence drag and drop is 
not always good with android while developing commercial applications.

Let's say you want to develop a personal application for your android 
device..then it may be good to use absolute layout and you simply drag and 
drop the UI widgets according to UI layout based on your personal 
requirement. Please note that absolute layout is not recommended to use 
because   the x,y coordinates are absolute and fixed, it will not fit in 
other device.
 
regards
Mek's Sree Rama


On Wednesday, August 22, 2012 5:21:08 AM UTC+5:30, Indicator Veritatis 
wrote:
>
> Google's approach to documentation has its frustrating points, and to be 
> sure, finding the right XML name for the concept/class/value you find in 
> the API documentation has always been a frustrating experience. But it 
> should not be THAT frustrating.
>
> Also, some of the gaps in concept presentation you complain about in the 
> online docs and tutorials are better addressed by the better books on 
> Android. My favorite has long  been the Manning Press "Unlocking Android" 
> (with slightly different names in different editions), but there are other 
> good books, too. Mark Murphy's is quite good too, as is anything by Reto 
> Meier.
>
> If you are reluctant to spend $40 or more on a book you are not sure is 
> the right one for your needs, Safari Bookshelf now offers many of them 
> through your local public library. And Murphy's in older editions (dated, 
> but still valuable) are available for free download.
>
> For that matter, if you have the patience to read undocumented code, most 
> of these books have the code downloadable for free. You do not have to buy 
> the book to find and download the code. But of course, the code is 
> explained only in the text, with very sparse comments in the code itself.
>
> The suggestion about ApiDemo is also good, but those tend to demonstrate 
> only the very basic elements of how to use the APIs, they leave out a lot 
> of details only some of which are in the API documents. Not so long ago, 
> people answered questions about such details in all seriousness with "read 
> the source code":(
>
> But really: how is all this any worse than in iOS? When I did a small iOS 
> project, I had to learn iOS from scratch. At first, I was in awe of how the 
> iOS documentation covered important aspects Google had left out of Android, 
> but when I actually started trying to apply what I learned there, I found 
> out that they too left out a lot of important info. A typical problem I 
> found, for example, was that Apple still offers as their most uptodate 
> sample code, code that was written under the 3.2 version of Xcode, using 
> old APIs no longer recommended, workarounds no longer needed and not even 
> using storyboards. Sure, you can let Xcode convert it to a 4.1 project, but 
> then what are you learning from the sample code? Certainly not how to 
> design the connections between storyboard and callbacks.
>
> So at this point in time, I am convinced that Apple's support of iOS and 
> Google's of Android are about equally frustrating. It is just that the 
> particular problems are different, such as not having to wait for approval 
> before your app goes on the market in Android, but facing arbitrary delays 
> with Apple.
>
> On Sunday, August 19, 2012 9:17:51 AM UTC-7, rmz76 wrote:
>>
>> ... I hate the way UI is handled. Perhaps I will love it once I get my 
>> head around  it, but as of now, I really prefer the way iOS development 
>> handles this. My background is predominately Web so I'm no stranger to 
>> mockup languages. In general with the Android SDK I found  everything to be 
>> well documented and to just "makes sense" until I got to the XML driven 
>> layout aspect of Android. I understand everything is a View. That concept 
>> is easy to grasp, but what's difficult is to find a really good reference 
>> for all my available controls with contextual (and visual) examples of 
>> their use. There are sites that demonstrate use patterns but these are 
>> missing code samples. This puts the the developer in a situation where they 
>> go on a goose chase. Don't tell me they are built into the visual design 
>> tool for Eclipse, it's crap and I refuse to use it. A reference should 
>> exist outside the visual editor and that's what I'm looking for. Also do 
>> not point me to the general SDK API documentation for views. I don't want 
>> to sort through hundreds of classes trying to extract TextView, Button, etc 
>> (what an incredible time sink that is). My process has been working like 
>> this. 
>>
>> 1. See interesting UI pattern implemented in popular apps: x and y 
>>
>> 2. Go to Internet trying to track down possible Android UI components to 
>> implement feature seen in apps x,y 
>>
>> 3. Try to find source examples of implementing controls I am inferring 
>> are being used (this is usually a try and repeat cycle taking hours) 
>>
>> 4. After much trial, frustration and anger finally retreat to something 
>> else. 
>>
>> I'll give an example of such a feature: Horizontal view swiping. From the 
>> official Android Play store to the CNN App, this is probably the most 
>> common navigation we're seeing for dealing with menus on Android. It's 
>> beautiful, it's also a pain in ass to implement. After much searching I 
>> found an article on this on the official site 
>>
>>
>> http://android-developers.blogspot.com/2011/08/horizontal-view-swiping-with-viewpager.html
>>  
>>
>> I can open the source example and understand what's going on but my 
>> question is why does it take pages and pages of foundation code to 
>> implement something that should be core? IMO this is where Android 
>> development is much more complex than it needs to be and frankly it's where 
>> the weak point is. Yes, we need the power of doing things at the lower 
>> level like this, but we need a nice abstraction layer on top do knock these 
>> things out quickly as well. If you've done iOS development you know what I 
>> mean. 
>>
>> View transitions are another good example. Let's say I want my view to 
>> fade in or out or that I want it to rotate in 3D (just do a simple flip or 
>> slide in and out). I don't understand why the developer has to go so low 
>> level to accomplish these sort of task. I'm hoping perhaps I missed 
>> something and that there are wrappers for common transforms, etc... 
>>
>> Overall I'm just very frustrated with what the Android SDK offers to the 
>> UI developer. It seems some more abstraction for common patterns should be 
>> baked in and it's not. 
>>
>> To bring this around so that my first post to this group is not just a 
>> rant, I'd looking for community recommendations for a masters course/book 
>> on Android UI. I want to know the best source you've found on programming 
>> Android UI. I don't have weeks to spend "just tinkering with it" trying to 
>> get my head around the common patterns. 
>>
>> Is Google doing anything to help? 
>>
>> Thanks, 
>> RMZ 
>>
>>

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