> > Eh, I believe I know what I'm doing. I've been programming for years. But > I have very little experience with 3D and OpenGL in general. >
And a question still remains. How would I get the correct offset for the buffers? I've read plenty of tutorials on how to use the buffer, but they only use 1 object. Would I just have to record how many bytes it puts in? > > On Friday, August 24, 2012 2:46:20 AM UTC-5, Fabien R wrote: >> >> On 23/08/2012 23:32, Braindrool wrote: >> > >> >> Just a side note that the .obj decoder obviously isn't complete. Just >> >> waiting for an answer first. Thought I'd point out the obvious. >> >> >> >> >> > >> You may have a look at min3d to see how the OBJ decoding is performed. >> - >> Fabien > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

