I think it doesn't hurt to try that. WIth an index buffer you can just pass 
in the offset to glDrawElements (You'll need to target API 9 or higher to 
get the right method).

On Friday, August 24, 2012 6:17:29 PM UTC-4, Braindrool wrote:
>
> Eh, I believe I know what I'm doing. I've been programming for years. But 
>> I have very little experience with 3D and OpenGL in general.
>>
>
> And a question still remains. How would I get the correct offset for the 
> buffers? I've read plenty of tutorials on how to use the buffer, but they 
> only use 1 object. Would I just have to record how many bytes it puts in?
>
>>
>> On Friday, August 24, 2012 2:46:20 AM UTC-5, Fabien R wrote:
>>>
>>> On 23/08/2012 23:32, Braindrool wrote: 
>>> >   
>>> >> Just a side note that the .obj decoder obviously isn't complete. Just 
>>> >> waiting for an answer first. Thought I'd point out the obvious. 
>>> >> 
>>> >>     
>>> >   
>>> You may have a look at min3d to see how the OBJ decoding is performed. 
>>> - 
>>> Fabien 
>>
>>

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