I think it doesn't hurt to try that. WIth an index buffer you can just pass in the offset to glDrawElements (You'll need to target API 9 or higher to get the right method).
On Friday, August 24, 2012 6:17:29 PM UTC-4, Braindrool wrote: > > Eh, I believe I know what I'm doing. I've been programming for years. But >> I have very little experience with 3D and OpenGL in general. >> > > And a question still remains. How would I get the correct offset for the > buffers? I've read plenty of tutorials on how to use the buffer, but they > only use 1 object. Would I just have to record how many bytes it puts in? > >> >> On Friday, August 24, 2012 2:46:20 AM UTC-5, Fabien R wrote: >>> >>> On 23/08/2012 23:32, Braindrool wrote: >>> > >>> >> Just a side note that the .obj decoder obviously isn't complete. Just >>> >> waiting for an answer first. Thought I'd point out the obvious. >>> >> >>> >> >>> > >>> You may have a look at min3d to see how the OBJ decoding is performed. >>> - >>> Fabien >> >> -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

