Do you have any ideas about paths being displayed at certain positions but not others?
On Saturday, September 29, 2012 2:51:02 AM UTC, Romain Guy (Google) wrote: > > You are running into a well known hardware acceleration limitation. > Paths are currently transformed into OpenGL texture at the size you > define them. This means that if your Path contains only coordinates > between 0 and 1, the texture will be 1x1. This is why your addPath() > solution works. > > This is something we *really* *really* *really* want to improve but > it's pretty complicated. We're working on it though :) > > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

