Do you have any ideas about paths being displayed at certain positions but 
not others?

On Saturday, September 29, 2012 2:51:02 AM UTC, Romain Guy (Google) wrote:
>
> You are running into a well known hardware acceleration limitation. 
> Paths are currently transformed into OpenGL texture at the size you 
> define them. This means that if your Path contains only coordinates 
> between 0 and 1, the texture will be 1x1. This is why your addPath() 
> solution works. 
>
> This is something we *really* *really* *really* want to improve but 
> it's pretty complicated. We're working on it though :) 
>
>
>

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