I have never seen this problem.

On Sat, Sep 29, 2012 at 6:22 AM, thibault <[email protected]> wrote:
> Do you have any ideas about paths being displayed at certain positions but
> not others?
>
> On Saturday, September 29, 2012 2:51:02 AM UTC, Romain Guy (Google) wrote:
>>
>> You are running into a well known hardware acceleration limitation.
>> Paths are currently transformed into OpenGL texture at the size you
>> define them. This means that if your Path contains only coordinates
>> between 0 and 1, the texture will be 1x1. This is why your addPath()
>> solution works.
>>
>> This is something we *really* *really* *really* want to improve but
>> it's pretty complicated. We're working on it though :)
>>
>>
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-- 
Romain Guy
Android framework engineer
[email protected]

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