Hello, I am currently working on an app that requires computations/rendering based on a variety of user inputs. I have implemented the SurfaceView and things work as expected. But I started facing performance issues when I tried to put this inside a horizontal scroll view. Obviously it is not intended to work this way - but I tried anyway :) Based on what I have read - it appears like I have to move to TextureView. But i am unable to override the onDraw, and therefore cannot perform the necessary drawing using the Canvas. This might be a trivial question - but I wanted to know if we can use TextureView to draw primitives on the screen using a Canvas? The only examples I have seen thus far show the use of video/camera/openGL rendering on the TextureView.
Any help on this would be great. Thanks much -Ajit -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

