Hello,

I am currently working on an app that requires computations/rendering based 
on a variety of user inputs. I have implemented the SurfaceView and things 
work as expected.
But I started facing performance issues when I tried to put this inside a 
horizontal scroll view. Obviously it is not intended to work this way - but 
I tried anyway :)
Based on what I have read - it appears like I have to move to TextureView. 
But i am unable to override the onDraw, and therefore cannot perform the 
necessary drawing using the Canvas. This might be a trivial question - but 
I wanted to know if we can use TextureView to draw primitives on the screen 
using a Canvas? The only examples I have seen thus far show the use of 
video/camera/openGL rendering on the TextureView.

Any help on this would be great.

Thanks much
-Ajit

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