I haven't had any issues with hardware acceleration using porter duff, at least not under the circumstances i had to use it in.
just try it and see how it goes. On Monday, November 12, 2012 1:06:04 PM UTC+2, Simon Giddings wrote: > > Thank you for this. > One thing I am not clear with is the problem with hardware acceleration. > Some people say that this will not work with hardware acceleration ON, > whilst others say that this is precisely what is needed when it is ON. > > Is there some definitive answer for this aspect ? > > On Monday, 12 November 2012 11:58:07 UTC+1, Piren wrote: >> >> >> http://stackoverflow.com/questions/11337679/porterduffxfermode-clear-a-section-of-a-bitmap >> >> On Monday, November 12, 2012 12:16:17 PM UTC+2, Simon Giddings wrote: >>> >>> I am needing to draw shapes which will have hollow regions. >>> To simplify the idea, take an ampersand sign : & >>> This is just to illustrate the kind of task I need to do. >>> >>> I can create the outline by using a path. >>> However, I have not been able to see how to create the two "holes" such >>> that when the paths are painted, they will appear as ... holes. >>> >>> Can anyone guide me with this one ? >>> >> -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

