Great, thanks for this

On Monday, 12 November 2012 15:27:32 UTC+1, Piren wrote:
>
> I haven't had any issues with hardware acceleration using porter duff, at 
> least not under the circumstances i had to use it in.
>
> just try it and see how it goes.
>
> On Monday, November 12, 2012 1:06:04 PM UTC+2, Simon Giddings wrote:
>>
>> Thank you for this.
>> One thing I am not clear with is the problem with hardware acceleration.
>> Some people say that this will not work with hardware acceleration ON, 
>> whilst others say that this is precisely what is needed when it is ON.
>>
>> Is there some definitive answer for this aspect ?
>>
>> On Monday, 12 November 2012 11:58:07 UTC+1, Piren wrote:
>>>
>>>
>>> http://stackoverflow.com/questions/11337679/porterduffxfermode-clear-a-section-of-a-bitmap
>>>
>>> On Monday, November 12, 2012 12:16:17 PM UTC+2, Simon Giddings wrote:
>>>>
>>>> I am needing to draw shapes which will have hollow regions.
>>>> To simplify the idea, take an ampersand sign : &
>>>> This is just to illustrate the kind of task I need to do.
>>>>
>>>> I can create the outline by using a path.
>>>> However, I have not been able to see how to create the two "holes" such 
>>>> that when the paths are painted, they will appear as ... holes.
>>>>
>>>> Can anyone guide me with this one ?
>>>>
>>>

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