Look at this:
0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)
1at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
2at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:595)
3at
com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:77)
4at
com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:133)
5at
net.iberdroid.ruletaafortunadacore.MainMenuScreen.loadImages(MainMenuScreen.java:255)
6at
net.iberdroid.ruletaafortunadacore.MainMenuScreen.enable(MainMenuScreen.java:241)
The image that I am trying to load at MainMenuScreen.java:255
The weird thing is that there is free heap enough for loading that
image: it is a 800x480 png indexed but with transparency, so I load it
using four bytes per pixel (ARGB) and it should use about 1M5 of memory
as a raw bitmap... but it crashes anyway trying to load an image ten
times smaller the available heap space (48-35 = 15Mb).
These things makes me crazy...
Bests,
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