Look at this:

0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB)
1at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
2at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:595)
3at com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:77) 4at com.badlogic.androidgames.framework.impl.AndroidGraphics.newPixmap(AndroidGraphics.java:133) 5at net.iberdroid.ruletaafortunadacore.MainMenuScreen.loadImages(MainMenuScreen.java:255) 6at net.iberdroid.ruletaafortunadacore.MainMenuScreen.enable(MainMenuScreen.java:241)


The image that I am trying to load at MainMenuScreen.java:255

The weird thing is that there is free heap enough for loading that image: it is a 800x480 png indexed but with transparency, so I load it using four bytes per pixel (ARGB) and it should use about 1M5 of memory as a raw bitmap... but it crashes anyway trying to load an image ten times smaller the available heap space (48-35 = 15Mb).

These things makes me crazy...

Bests,



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