Hi, That has no sense at all. I do not mean that you are not right, just mean that in such case it is a mighty bug...
Best regards, 2012/11/21 Piren <[email protected]> > I remember reading about a similar issue in the past and experienced the > same issue as well. > From what i recall, but dont take my word for it, even if there is room in > the heap and it isnt fragmented beyond belief, Dalvik first checks if the > heap can be enlarged to include the needed space, instead of trying to use > the space it has free. > > Since you're already at 48MB, you've just pushed through the limit with > the new needed allocation (regardless of the fact you have the space), and > Dalvik throws the OutOfMemoryException. I had it happen to me as well. > > Only solution i've found? to never get the heap so large it sits on the > edge (stupid bug, stupid solution, i know). > > I think Dianne Hackburn mentioned that, maybe a google search will find it. > > > On Wednesday, November 21, 2012 5:18:33 PM UTC+2, Fran wrote: > >> On 11/21/2012 03:58 PM, Mark Murphy wrote: >> >> First, you do not know necessarily what BitmapFactory.Options are being >> specified on the decodeResource() call, as that does not appear to be >> called from your code, and it could be they have strange values in there. >> >> Well, as far as my own code reaches (AndroidGraphics.java:77), I do set >> these options. >> >> Options options = new Options(); >> options.inPreferredConfig = Config.ARGB_8888; >> options.inScaled = false; >> >> [...] >> >> bitmap = BitmapFactory.decodeResource(**this.context.getResources(), >> resourceId, options); >> >> Beyond that, last I knew, Dalvik does not have a compacting garbage >> collector. I haven't seen a recent statement as to whether or not that >> limitation has been fixed. If it is still the case, though, your issue may >> not so much that you are out of memory, but that there is no single >> contiguous block that meets your needs. >> >> Well, it may happen, but the evidence on that is really weak. The game >> has just started and it is loading the main menu screen, with only a few >> objects in memory, so it is unlikely that in these circunstances and with >> 15Mb of free heap an image of just 1M5 as raw ARGB_8888 will not find an >> slot. >> >> On Wed, Nov 21, 2012 at 9:48 AM, Francisco Marzoa <[email protected]>wrote: >> >>> Look at this: >>> >>> 0java.lang.OutOfMemoryError: (Heap Size=48547KB, Allocated=33541KB) 1at >>> android.graphics.**BitmapFactory.**nativeDecodeAsset(Native Method) 2at >>> android.graphics.**BitmapFactory.decodeResource(** >>> BitmapFactory.java:595) 3at com.badlogic.androidgames.**framework.impl. >>> **AndroidGraphics.newPixmap(**AndroidGraphics.java:77) 4at >>> com.badlogic.androidgames.**framework.impl.**AndroidGraphics.newPixmap(* >>> *AndroidGraphics.java:133) 5at net.iberdroid.**ruletaafortunadacore.** >>> MainMenuScreen.loadImages(**MainMenuScreen.java:255) 6at net.iberdroid. >>> **ruletaafortunadacore.**MainMenuScreen.enable(** >>> MainMenuScreen.java:241) >>> The image that I am trying to load at MainMenuScreen.java:255 >>> >>> The weird thing is that there is free heap enough for loading that >>> image: it is a 800x480 png indexed but with transparency, so I load it >>> using four bytes per pixel (ARGB) and it should use about 1M5 of memory as >>> a raw bitmap... but it crashes anyway trying to load an image ten times >>> smaller the available heap space (48-35 = 15Mb). >>> >>> These things makes me crazy... >>> >>> Bests, >>> >>> >>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "Android Developers" group. >>> To post to this group, send email to android-d...@**googlegroups.com >>> >>> To unsubscribe from this group, send email to >>> android-developers+**[email protected] >>> For more options, visit this group at >>> http://groups.google.com/**group/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >>> >> >> >> >> -- >> Mark Murphy (a Commons Guy) >> http://commonsware.com | http://github.com/commonsguy >> http://commonsware.com/blog | http://twitter.com/commonsguy >> >> _The Busy Coder's Guide to Android Development_ Version 4.3 Available! >> -- >> You received this message because you are subscribed to the Google >> Groups "Android Developers" group. >> To post to this group, send email to android-d...@**googlegroups.com >> >> To unsubscribe from this group, send email to >> android-developers+**[email protected] >> For more options, visit this group at >> http://groups.google.com/**group/android-developers?hl=en<http://groups.google.com/group/android-developers?hl=en> >> >> >> -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. 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