I'm calling updateTexImage now, and I'm getting some weird error:

E/libEGL  ( 4995): validate_display:198 error 3008 (EGL_BAD_DISPLAY)
E/SurfaceTexture( 4995): [unnamed-4995-0] error creating EGLImage: 0x3008
D/AndroidRuntime( 4995): Shutting down VM
W/dalvikvm( 4995): threadid=1: thread exiting with uncaught exception 
(group=0x40c521f8)
E/AndroidRuntime( 4995): FATAL EXCEPTION: main
E/AndroidRuntime( 4995): java.lang.RuntimeException: Error during 
updateTexImage (see logs)
E/AndroidRuntime( 4995): at 
android.graphics.SurfaceTexture.updateTexImage(SurfaceTexture.java:164)
E/AndroidRuntime( 4995): at 
com.example.android.basicglsurfaceview.GLES20TriangleRenderer$1.onFrameAvailable(GLES20TriangleRenderer.java:137)
E/AndroidRuntime( 4995): at 
android.graphics.SurfaceTexture$EventHandler.handleMessage(SurfaceTexture.java:244)
E/AndroidRuntime( 4995): at 
android.os.Handler.dispatchMessage(Handler.java:99)
E/AndroidRuntime( 4995): at android.os.Looper.loop(Looper.java:137)
E/AndroidRuntime( 4995): at 
android.app.ActivityThread.main(ActivityThread.java:4507)
E/AndroidRuntime( 4995): at java.lang.reflect.Method.invokeNative(Native 
Method)
E/AndroidRuntime( 4995): at java.lang.reflect.Method.invoke(Method.java:511)
E/AndroidRuntime( 4995): at 
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:978)
E/AndroidRuntime( 4995): at 
com.android.internal.os.ZygoteInit.main(ZygoteInit.java:745)
E/AndroidRuntime( 4995): at dalvik.system.NativeStart.main(Native Method)

Any ideas?


On Thursday, November 29, 2012 1:49:55 PM UTC-6, Romain Guy (Google) wrote:
>
> You must call updateTexImage() on SurfaceTexture when a new frame is 
> available (use an OnFrameAvailableListener to be notified.)
>
>
> On Thu, Nov 29, 2012 at 11:39 AM, bob <[email protected]<javascript:>
> > wrote:
>
>> Does anyone know how to play a video on an OpenGL texture?
>>
>> I tried something like this, but no dice:
>>
>>         int[] textures = new int[1];
>>         GLES20.glGenTextures(1, textures, 0);
>>         SurfaceTexture st = new SurfaceTexture(textures[0]);
>>         Statics.mp.setSurface(new Surface(st));
>>         
>>         
>>         
>> try {
>>  Statics.mp.prepare();
>> } catch (IllegalStateException e1) {
>> // TODO Auto-generated catch block
>>  e1.printStackTrace();
>> } catch (IOException e1) {
>> // TODO Auto-generated catch block
>>  e1.printStackTrace();
>> }
>>         Statics.mp.start();
>>         
>>
>>  -- 
>> You received this message because you are subscribed to the Google
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>
>
>
>
> -- 
> Romain Guy
> Android framework engineer
> [email protected] <javascript:>
>
>  

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