On 30/11/2012 21:13, bob wrote:
> I've been baffling my brain with this some more.
>
> I suspect the solution to the problem lies in this text.
>
>     /**
>      * Update the texture image to the most recent frame from the image 
> stream.  This may only be
>      * called while the OpenGL ES context that owns the texture is current 
> on the calling thread.
>      * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES 
> texture target.
>      */
>     public void updateTexImage() {
>         nativeUpdateTexImage();
>     }
>
>
> I suspect the key is figuring out what "while the OpenGL ES context that 
> owns the texture is current on the calling thread" means.
>
> Anyone have some Advil and a Babel fish?
>   
You may call it in OnDrawFrame().
-
Fabien

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