On Fri, Dec 14, 2012 at 5:41 AM, Keith Wiley <[email protected]> wrote: > To test in-app purchases I need to create a second google account and add it > as a test account through the dev console. I also have to attach a credit > card to the account through Google Wallet so it can actually purchase my > in-app items.
Right. > > Question: Google Wallet's webpage seems to have some notion of Google Wallet > on the device. I presume this is some "square"-like thing for making day to > day payments with one's phone, right? http://www.google.com/wallet/how-it-works/in-store.html > As such, am I correct in assuming I > don't need to take that step to test in-app purchases? Is merely attaching > a credit card to the test account sufficient to enable it to purchase the > in-app items available through my app? No, you don't need to install the Google Wallet app. Chances are it is not available for your carrier and/or phone anyway. > > Followup: I have read a few horror stories of people having their developer > accounts suspended even though they correctly set up a test account and > listed it through the developer console. Can anyone report on this? I am > terrified to even try to test the in-app purchases on my app for fear that > Google will ban me...but I absolutely have to test the system before I will > willingly trust it to the wild. Thoughts? > It's not that bad :) If you send too many requests the account might get rate-limited, but I haven't heard of *developer* accounts actually getting banned/suspended. You might wan to ask the people with 'horror' stories exactly what they did. HTH -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

