On Fri, Dec 14, 2012 at 5:41 AM, Keith Wiley <[email protected]> wrote:
> To test in-app purchases I need to create a second google account and add it
> as a test account through the dev console.  I also have to attach a credit
> card to the account through Google Wallet so it can actually purchase my
> in-app items.

Right.

>
> Question: Google Wallet's webpage seems to have some notion of Google Wallet
> on the device.  I presume this is some "square"-like thing for making day to
> day payments with one's phone, right?

http://www.google.com/wallet/how-it-works/in-store.html

> As such, am I correct in assuming I
> don't need to take that step to test in-app purchases?  Is merely attaching
> a credit card to the test account sufficient to enable it to purchase the
> in-app items available through my app?

No, you don't  need to install the Google Wallet app. Chances are it is not
available for your carrier and/or phone anyway.

>
> Followup: I have read a few horror stories of people having their developer
> accounts suspended even though they correctly set up a test account and
> listed it through the developer console.  Can anyone report on this?  I am
> terrified to even try to  test the in-app purchases on my app for fear that
> Google will ban me...but I absolutely have to test the system before I will
> willingly trust it to the wild.  Thoughts?
>

It's not that bad :) If you send too many requests the account might get
rate-limited, but I haven't heard of *developer* accounts actually getting
banned/suspended. You might wan to ask the people with 'horror' stories
exactly what they did.

HTH

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