On Mon, Dec 17, 2012 at 5:05 PM, lbendlin <[email protected]> wrote:
> Thanks Mark.  Are they really serious that you need to have a physical
> device to develop against Map API v2? Really?

Yes, unless you wish to pirate some software.

BTW, I literally just tried doing the backwards-compatibility stuff.
In terms of OpenGL ES 2.0 support, we're screwed. Even if the device
*has* support, if we have:

        <uses-feature
                android:glEsVersion="0x00020000"
                android:required="false"/>

then we blow up when trying to load a SupportMapFragment:

12-17 22:08:18.933: E/AndroidRuntime(7079): Caused by:
java.lang.RuntimeException: Google Maps Android API only supports
OpenGL ES 2.0 andabove. Please add <uses-feature
android:glEsVersion="0x00020000" android:required="true" /> into
AndroidManifest.xml

A bug/feature request was filed by somebody already:

http://code.google.com/p/gmaps-api-issues/issues/detail?id=4699

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy

_The Busy Coder's Guide to Android Development_ Version 4.4 Available!

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