This gets funner by the minute. I starred the bug. On Monday, December 17, 2012 5:11:46 PM UTC-5, Mark Murphy (a Commons Guy) wrote: > > On Mon, Dec 17, 2012 at 5:05 PM, lbendlin <[email protected] <javascript:>> > wrote: > > Thanks Mark. Are they really serious that you need to have a physical > > device to develop against Map API v2? Really? > > Yes, unless you wish to pirate some software. > > BTW, I literally just tried doing the backwards-compatibility stuff. > In terms of OpenGL ES 2.0 support, we're screwed. Even if the device > *has* support, if we have: > > <uses-feature > android:glEsVersion="0x00020000" > android:required="false"/> > > then we blow up when trying to load a SupportMapFragment: > > 12-17 22:08:18.933: E/AndroidRuntime(7079): Caused by: > java.lang.RuntimeException: Google Maps Android API only supports > OpenGL ES 2.0 andabove. Please add <uses-feature > android:glEsVersion="0x00020000" android:required="true" /> into > AndroidManifest.xml > > A bug/feature request was filed by somebody already: > > http://code.google.com/p/gmaps-api-issues/issues/detail?id=4699 > > -- > Mark Murphy (a Commons Guy) > http://commonsware.com | http://github.com/commonsguy > http://commonsware.com/blog | http://twitter.com/commonsguy > > _The Busy Coder's Guide to Android Development_ Version 4.4 Available! >
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