This gets funner by the minute.  I starred the bug.

On Monday, December 17, 2012 5:11:46 PM UTC-5, Mark Murphy (a Commons Guy) 
wrote:
>
> On Mon, Dec 17, 2012 at 5:05 PM, lbendlin <[email protected] <javascript:>> 
> wrote: 
> > Thanks Mark.  Are they really serious that you need to have a physical 
> > device to develop against Map API v2? Really? 
>
> Yes, unless you wish to pirate some software. 
>
> BTW, I literally just tried doing the backwards-compatibility stuff. 
> In terms of OpenGL ES 2.0 support, we're screwed. Even if the device 
> *has* support, if we have: 
>
>         <uses-feature 
>                 android:glEsVersion="0x00020000" 
>                 android:required="false"/> 
>
> then we blow up when trying to load a SupportMapFragment: 
>
> 12-17 22:08:18.933: E/AndroidRuntime(7079): Caused by: 
> java.lang.RuntimeException: Google Maps Android API only supports 
> OpenGL ES 2.0 andabove. Please add <uses-feature 
> android:glEsVersion="0x00020000" android:required="true" /> into 
> AndroidManifest.xml 
>
> A bug/feature request was filed by somebody already: 
>
> http://code.google.com/p/gmaps-api-issues/issues/detail?id=4699 
>
> -- 
> Mark Murphy (a Commons Guy) 
> http://commonsware.com | http://github.com/commonsguy 
> http://commonsware.com/blog | http://twitter.com/commonsguy 
>
> _The Busy Coder's Guide to Android Development_ Version 4.4 Available! 
>

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