Hi,
No ........... i m not playing 6 to 7 mp3 files at same time ..........
later that day i have tried with just playing one single file and same issue
................. But then i tried SoundPool api and it worked fine
......... Then also i wonder what was the prb with mediaplayer

On Fri, Feb 6, 2009 at 9:07 AM, Dave Sparks <davidspa...@android.com> wrote:

>
> If you are playing 6 or 7 MP3 files at the same time, you are probably
> saturating the CPU just decoding the audio.
>
> On Feb 5, 1:10 am, suhas gavas <suhas.ga...@gmail.com> wrote:
> > hi,
> >
> > My program is a 3d game ................. And i m creating 6 to 7 media
> > player in my game .......... so is this y the warning is flashed ?
> >
> > On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks <davidspa...@android.com>
> wrote:
> >
> > > The message could be a clue, it's trying to tell you that the CPU is
> > > overloaded, i.e. you're trying to do too much. Have you tried running
> > > "top" to check the CPU load?
> >
> > > On Feb 4, 10:32 pm, suhas <suhas.ga...@gmail.com> wrote:
> > > > Hi all,
> > > > I m using mp3 sound in my game (used wav format also) ........  while
> > > > playing sound i get problem as  "obtainBuffer timeout (is the CPU
> > > > pegged)" and then sound gets played after some time i.e it is not
> > > > syncronized with the game play ....... plz help me with this issue
> >
> > > > Thnxs
> > > > Suhas
> >
>

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