On Thu, Jan 31, 2013 at 5:13 PM, Nobu Games <[email protected]>wrote:

> 2. This seems to be the Android standard approach: pre-render an atlas /
> map texture with all letters and symbols you need using a Bitmap, Canvas
> and a font of your choice. The Android tools available are very
> straightforward to use and I guess that'll be the way to go for me. The
> only problem here is: you need to take care of rendering the letters with
> correct spacing and line breaks etc. The letter spacing can be determined
> in the map generation step, though.


Why don't you just use Canvas & Paint to render the text(s) you'd like
display?

Locale handling can turn out a PITA but otherwise, this seems a good
solution to me.  Just out of curiosity, what would you gain by doing what
you describe (i.e. using the glyphs but writing you own typesetting code)?

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