On Thu, Jan 31, 2013 at 5:13 PM, Nobu Games <[email protected]>wrote:
> 2. This seems to be the Android standard approach: pre-render an atlas / > map texture with all letters and symbols you need using a Bitmap, Canvas > and a font of your choice. The Android tools available are very > straightforward to use and I guess that'll be the way to go for me. The > only problem here is: you need to take care of rendering the letters with > correct spacing and line breaks etc. The letter spacing can be determined > in the map generation step, though. Why don't you just use Canvas & Paint to render the text(s) you'd like display? Locale handling can turn out a PITA but otherwise, this seems a good solution to me. Just out of curiosity, what would you gain by doing what you describe (i.e. using the glyphs but writing you own typesetting code)? -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

