Well (and this is a bit of a hangover from porting JavaME code) I 
frequently have areas of the display (e.g. a HUD) that I don't bother 
updating unless there has been a change.

With the original switch from JavaME to Android this caused issues in that 
only one buffer was updated so the screen appeared to flicker between two 
different states. I changed this so for Android everything gets redrawn 
twice post-change and hence both buffers are updated.

Now I have to switch so that on 4.1 and up any updates are drawn three 
times. This is a pretty easy fix most of the time but still requires 
testing all my apps to make sure there are no other strange knock-on 
effects. I have already encountered one app which required a fair bit of 
fine-tuning in order to work correctly and it would be much easier if I 
could just turn triple-buffering off and relax in the knowledge that 
everything was working like it used to.

Still, if that's not possible I guess I just have to grit my teeth and go 
back rebuilding and re-testing my old apps...

cheers

No it cannot be disabled. What issue is it causing?
> On Feb 1, 2013 1:16 AM, "muleskinner" <[email protected] <javascript:>> 
> wrote:
>
>> Hi,
>>
>> Is there any way to disable Jelly Bean triple buffering from within my 
>> app? It's causing me issues and the easiest way to fix would be to disable 
>> it...
>>
>> Help much appreciated!
>>
>> cheers
>>
>>
>>  

-- 
-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
For more options, visit https://groups.google.com/groups/opt_out.


Reply via email to