Well (and this is a bit of a hangover from porting JavaME code) I frequently have areas of the display (e.g. a HUD) that I don't bother updating unless there has been a change.
With the original switch from JavaME to Android this caused issues in that only one buffer was updated so the screen appeared to flicker between two different states. I changed this so for Android everything gets redrawn twice post-change and hence both buffers are updated. Now I have to switch so that on 4.1 and up any updates are drawn three times. This is a pretty easy fix most of the time but still requires testing all my apps to make sure there are no other strange knock-on effects. I have already encountered one app which required a fair bit of fine-tuning in order to work correctly and it would be much easier if I could just turn triple-buffering off and relax in the knowledge that everything was working like it used to. Still, if that's not possible I guess I just have to grit my teeth and go back rebuilding and re-testing my old apps... cheers No it cannot be disabled. What issue is it causing? > On Feb 1, 2013 1:16 AM, "muleskinner" <[email protected] <javascript:>> > wrote: > >> Hi, >> >> Is there any way to disable Jelly Bean triple buffering from within my >> app? It's causing me issues and the easiest way to fix would be to disable >> it... >> >> Help much appreciated! >> >> cheers >> >> >> -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

