On Monday, February 4, 2013 5:28:07 PM UTC, Romain Guy (Google) wrote: > > If you are drawing your app using standard Views and Canvas, this is not > required. If you are using SurfaceView.lockCanvas(), make sure to check the > returned Rect. It tells you what part of the the Canvas you *have* to > redraw (this will take into account previous frames.) If you always draw > what intersects this Rect you won't have any problem. >
That's interesting, thanks for the info. As I said though, a large part of the problem is the fact that this is 'legacy' code from JavaME, or not even legacy code really - I'm writing games that need to run on Android and JavaME from as consistent a codebase as possible. This means I'm sometimes having to do things in a rather idiosyncratic manner! I'll see if I can make use of the above though... And it does save processing time - even on Android ; ) cheers -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

