On Monday, February 4, 2013 5:28:07 PM UTC, Romain Guy (Google) wrote:
>
> If you are drawing your app using standard Views and Canvas, this is not 
> required. If you are using SurfaceView.lockCanvas(), make sure to check the 
> returned Rect. It tells you what part of the the Canvas you *have* to 
> redraw (this will take into account previous frames.) If you always draw 
> what intersects this Rect you won't have any problem.
>

That's interesting, thanks for the info.

As I said though, a large part of the problem is the fact that this is 
'legacy' code from JavaME, or not even legacy code really - I'm writing 
games that need to run on Android and JavaME from as consistent a codebase 
as possible. This means I'm sometimes having to do things in a rather 
idiosyncratic manner! I'll see if I can make use of the above though...

And it does save processing time - even on Android ; ) 

cheers

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