Hello,

I'm looking into localising an OpenGL app into several languages.  I'm not
too worried about short strings like button labels, however the welcome
screen contains a paragraph or two of text and the tutorial has a couple of
2-3 lines text strings.  Currently, they are pre-rendered and distributed
as PNGs but ideally, they should be rendered on-the-fly to save texture
space and avoid scaled text.

To achieve that, it seems necessary to handle line breaking properly.
 However, I couldn't find an API in Android to help with that.  I'm aware
of Paint.breakText() but it seems too primitive for the task - it actually
doesn't seem to handle proper line breaking at all.  For Western languages,
it should be mostly fine just to back off to the first space from what
breakText() returns and break the line there.  The problem is how to deal
with Asian languages (Chinese, Japanese and Korean - also Thai would be
nice), and later on with RTL languages, too.

Some googling gave me the impression that in general, people like me
shouldn't try to tackle the problem themselves - it's too complex and
belongs into an operating system/application framework anyway.

Is there something in Android platform to help turn a paragraph of text
into a decent PNG of specified dimensions?

Thanks in advance!

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