One way to do this is to create a TextView, call measure() then layout() on
it and then call its draw() method to draw into a Bitmap. This will take
care of all the breaking, BiDi, etc. Note that TextView uses the Paint APIs
under the hood to measure text.


On Sun, May 19, 2013 at 10:55 AM, Latimerius <[email protected]> wrote:

> Hello,
>
> I'm looking into localising an OpenGL app into several languages.  I'm not
> too worried about short strings like button labels, however the welcome
> screen contains a paragraph or two of text and the tutorial has a couple of
> 2-3 lines text strings.  Currently, they are pre-rendered and distributed
> as PNGs but ideally, they should be rendered on-the-fly to save texture
> space and avoid scaled text.
>
> To achieve that, it seems necessary to handle line breaking properly.
>  However, I couldn't find an API in Android to help with that.  I'm aware
> of Paint.breakText() but it seems too primitive for the task - it actually
> doesn't seem to handle proper line breaking at all.  For Western languages,
> it should be mostly fine just to back off to the first space from what
> breakText() returns and break the line there.  The problem is how to deal
> with Asian languages (Chinese, Japanese and Korean - also Thai would be
> nice), and later on with RTL languages, too.
>
> Some googling gave me the impression that in general, people like me
> shouldn't try to tackle the problem themselves - it's too complex and
> belongs into an operating system/application framework anyway.
>
> Is there something in Android platform to help turn a paragraph of text
> into a decent PNG of specified dimensions?
>
> Thanks in advance!
>
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>



-- 
Romain Guy
Android framework engineer
[email protected]

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