> Hmm. I did not know that OpenGL managed itself that way, last thing I want > is to mess up the VSync. But anyways, I realize that using a game engine > would make this significantly easier, but where's the fun in that? > In making game itself?
> But I am stumped, please explain to me how I could create the surface > before I make the calls. > GLSurfaceView automatically manage rendering thread and OGL objects (context etc), you just need to correctly handle Renderer callback, as I mention before you should initialize everything in onSurfaceCrreated callback. -- Bart -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

