> Hmm. I did not know that OpenGL managed itself that way, last thing I want 
> is to mess up the VSync. But anyways, I realize that using a game engine 
> would make this significantly easier, but where's the fun in that? 
>
In making game itself? 

 

> But I am stumped, please explain to me how I could create the surface 
> before I make the calls.
>
GLSurfaceView automatically manage rendering thread and OGL objects 
(context etc), you just need to correctly handle Renderer callback, as I 
mention before you should initialize everything in onSurfaceCrreated 
callback.

--
Bart

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