The best workaround I know for that is to filter devices on Google Play 
console.

Yes, you lose tons of customers, but at least you don't get 1 star reviews 
like "IT SHOWS BLACK SCREEN ON MY CRAPSUNG S4 CRAP EDITION, DON'T DOWNLOAD"

On Sunday, July 28, 2013 11:51:32 PM UTC+3, Thomas Jakway wrote:
>
> Does anyone have a workaround for one of the bigger problems of this mess: 
> users will blame your app and write bad reviews?
> That sounds like a joke, but really, has anyone had success just telling 
> users "sorry, Samsung's fault :("?
> Would be a shame to lose sales because of the vendor's problems.
>
> On Thursday, July 25, 2013 3:39:14 PM UTC-7, Omer Gilad wrote:
>>
>> .I am wondering how developers here are dealing with the fact that there 
>> are 1000's of devices out there, some of them running your applications in 
>> very broken ways
>> .I keep running into these kind of issues again and again for the past 3 
>> years, and to be honest, I'm fed up with it
>> .I've decided to move to iOS development, and the only way to convince me 
>> otherwise is to give me a decent, reliable way of dealing with fragmentation
>>
>> So what do you do when you develop a game, for example, and try to create 
>> a high-quality user experience on Google Play?
>> Do you do your QA on 50 different devices? 100? 1000?
>> Or do you just shoot blindly and hope that it works, or wait for users to 
>> send you bug reports?
>>
>> To make it clear, I'm not talking about "official" fragmentation.
>> I don't talk about different screen sizes, densities, features, OS 
>> versions and so on.
>> I talk about the "unofficial" fragmentation. The fact that most devices, 
>> even the popular ones from the big companies like Samsung, HTC, Motorola, 
>> LG and so on, contain tons of implementation bugs that prevent apps from 
>> working correctly.
>> I'm talking about the fact that you can call a certain simple API, test 
>> it on a stock Android ROM (like on Nexus 4), and then have your application 
>> crash on some Samsung, that decided to break the implementation because of 
>> some customization.
>>
>> How can people stand that?
>> How is it possible to write code, when the machine that executes it is 
>> completely broken in unexpected ways?
>>
>> I'm really fed up with it.
>> About 50% of my Android development time is wasted on babysitting broken 
>> devices.
>> I'm waiting for an official Google response about this, and what have you 
>> been doing in all those years to fix that.
>> I've heard about things like "conformance tests" for devices and so on, 
>> but the reality is far from acceptable in this area.
>>
>> ,Looking forward for helpful responses
>> Omer
>>
>

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