2013 m. liepa 31 d., trečiadienis 19:28:23 UTC+3, Streets Of Boston rašė: > > Is your render-mode continuously or when-dirty? > If it is when-dirty, be sure to call surfaceView.requestRender() in your > onTouchEvent implementation. > > It's RENDERMODE_CONTINUOUSLY.
Also, I took the advice, and rewrote everything in OpenGL ES 2.0. And you know what? It still has the same amount of delay! What the hell? I really though ES 2.0 would fix this issue, but it didn't! Now i'm really thinking that this issue is not fixable. It probably has something to do with drivers. But I still can't get out of my head why some other games have no lag or delay? Some games do, but not all of them. Or atleast I think they don't have delay, maybe it just seem like that... I don't know it's very annoying, If I turn power saving mode off it becomes better, but still has delay. -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

