I see in your code sample in your original post that you log the event coordinates. That can stall your app and may be a reason for these delays. Also, how do you communicate the touch events to your rendering thread?
On Wednesday, July 31, 2013 12:06:22 PM UTC-5, Edvinas Kilbauskas wrote: > > > > 2013 m. liepa 31 d., trečiadienis 19:28:23 UTC+3, Streets Of Boston rašė: >> >> Is your render-mode continuously or when-dirty? >> If it is when-dirty, be sure to call surfaceView.requestRender() in your >> onTouchEvent implementation. >> >> > It's RENDERMODE_CONTINUOUSLY. > > Also, I took the advice, and rewrote everything in OpenGL ES 2.0. And you > know what? It still has the same amount of delay! What the hell? > I really though ES 2.0 would fix this issue, but it didn't! > Now i'm really thinking that this issue is not fixable. It probably has > something to do with drivers. > But I still can't get out of my head why some other games have no lag or > delay? Some games do, but not all of them. Or atleast I think they don't > have delay, maybe it just seem like that... I don't know it's very > annoying, If I turn power saving mode off it becomes better, but still has > delay. > -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

