I see in your code sample in your original post that you log the event 
coordinates. That can stall your app and may be a reason for these delays. 
Also, how do you communicate the touch events to your rendering thread?

On Wednesday, July 31, 2013 12:06:22 PM UTC-5, Edvinas Kilbauskas wrote:
>
>
>
> 2013 m. liepa 31 d., trečiadienis 19:28:23 UTC+3, Streets Of Boston rašė:
>>
>> Is your render-mode continuously or when-dirty? 
>> If it is when-dirty, be sure to call surfaceView.requestRender() in your 
>> onTouchEvent implementation.
>>
>>
> It's RENDERMODE_CONTINUOUSLY.
>
> Also, I took the advice, and rewrote everything in OpenGL ES 2.0. And you 
> know what? It still has the same amount of delay! What the hell?
> I really though ES 2.0 would fix this issue, but it didn't!
> Now i'm really thinking that this issue is not fixable. It probably has 
> something to do with drivers.
> But I still can't get out of my head why some other games have no lag or 
> delay? Some games do, but not all of them. Or atleast I think they don't 
> have delay, maybe it just seem like that... I don't know it's very 
> annoying, If I turn power saving mode off it becomes better, but still has 
> delay. 
>

-- 
-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
For more options, visit https://groups.google.com/groups/opt_out.


Reply via email to