Hi,

http://lmgtfy.com/?q=convert+collada+to+opengl

Maybe have a look at https://github.com/KhronosGroup/glTF 
and http://sourceforge.net/projects/colladaloader/

Regards

On Thursday, August 8, 2013 9:15:51 PM UTC+10, Daniele Segato wrote:
>
> Hi,
>
> I'm scouting for a 3D model importer library.
> I'd like it to have support for COLLADA and FBX format.
>
> Our iOS team is using NinevehGL engine: http://nineveh.gl/
> which is just perfect... but for iOS only.
>
> Do you know of something similar for Android?
>
> I want to add a quote from *Diney Bomfim*, the author of NinevehGL:
>
>> If you choose a 3D engine, like PowerVR, SIO2, Oolong, UDK, Ogre and many 
>>> others, you’ll be stuck inside their APIs and their implementation of 
>>> OpenGL. If you choose a third party API just to load a 3D file, you will 
>>> need to integrate the third party class to your own implementation of 
>>> OpenGL.
>>
>>
>>> Another choice is to search a plugin to your 3D software to export your 
>>> objects as a .h file. The .h is just a header file containing your 3D 
>>> objects in the OpenGL array format. Unfortunately, until today I just saw 2 
>>> plugins to do this: One to Blender made with Phyton and another made with 
>>> Pearl and both was horribles. I never seen plugins to Maya, 3DS Max, Cinema 
>>> 4D, LightWave, XSI, ZBrush or Modo.
>>
>> *took from http://db-in.com/blog/2011/02/all-about-opengl-es-2-x-part-23/
>  *
>
> Which I think is true for Android too.
> iOS developers has the option to solve those issues by using NinevehGL.
> Do we have some option like that for Android?
>  
>
> *My specific need* is a library that interact well with Vuforia - 
> http://www.qualcomm.com/solutions/augmented-reality
> which is a library for Augmented reality using NDK and a C++ library. 
> Vuforia examples show, via OpenGL, the camera and overlay upon it a very 
> simple 3D model defined in .h files.
> I need something to keep all that and just change the model / underling 
> database of features detections.
>
> My scouting results until now:
>
>    - JOGL - https://jogamp.org/jogl/www/ - this is a Java library that 
>    just act as a bind to OpenGL®, OpenCL™, OpenAL and OpenMAX APIs inside 
>    Java - to my needs it's not that much of an help, I only need OpenGL to 
>    show a 3D model and this library doesn't provide a way to import one - nor 
>    has anything more then what I can already use with NDK
>    - Min3D - http://code.google.com/p/min3d/ - this is a Java library to 
>    import OBJ, 3DS and D2D models, many guide talks about it but it seems 
>    pretty dead project, no commit since 2011 and it use a Scene object which 
>    somewhat collide with the way Vuforia use OpenGL
>    - JPCT-AE http://www.jpct.net/jpct-ae/index.html - this is another 
>    java library which expose a very simple 3d engine and import for 3DS, 
>    OBJ, MD2, ASC which is horribly written (IMHO) for Android
>    - Assimp (Open Asset Import Library) - http://assimp.sourceforge.net/ - 
>    this is a C/C++ library for importing almost any 3D model around 
> (including 
>    COLLADA and FBX), it "just" provide methods to import the models and 
> should 
>    work very well - but that's no version for Android even if some folks 
>    actually managed to use it with Android (
>    http://jazzyjester.wordpress.com/2013/02/02/test/)
>    - Unity3D - http://unity3d.com/ - Very complete 3D crossplatform 
>    framework, in my company we already use it, too bad you can't integrate it 
>    very nicely with a native application that just use 3D with Vuforia in a 
>    fragment.
>
> My current effort is aimed at trying to integrate Assimp into a Vuforia 
> Sample and I'll then write plain OpenGL commands to render it.
>
> I had to study NDK, C++, OpenGL all together and this is taking a while.[1]
>
> I hope you have other suggestions and that this discussion may prove 
> helpful to others.
>
> Regards,
> Daniele Segato
>
> [1]  Furthermore I'm encountering issues with the pre-compiled 
> libassimp.so library provided at the link above by jazzyjester which 
> apparently doesn't have the symbol for a aiScene de-constructor - and when 
> I compile it own my own for some reason it say the target missmatch. But 
> that's little off-topic right now
>

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
For more options, visit https://groups.google.com/groups/opt_out.


Reply via email to