Hi, 

Ok maybe take a look through 
https://groups.google.com/forum/#!topic/android-developers/cna_Ljg0v4Q

Regards

On Friday, August 9, 2013 5:45:01 PM UTC+10, Daniele Segato wrote:
>
> Hi, 
>
> I know how to google, thanks. 
>
> And I've already scouted and dropped both of the link you gave me. 
>
> The first one glTF is a software in javascript, probably nodejs or 
> something like that, I have no use for it in Android 
>
> The second one doesn't give much more of Assimp library author compiled 
> it with Visual Studio only and require GLEW and GLUT, how am I supposed 
> to install those in an Android device? 
> It's OpenGL ES not OpenGL. 
>
> thanks anyway, 
> Regards, 
> Daniele Segato 
>
> On 08/09/2013 08:57 AM, gjs wrote: 
> > Hi, 
> > 
> > http://lmgtfy.com/?q=convert+collada+to+opengl 
> > 
> > Maybe have a look at https://github.com/KhronosGroup/glTF 
> > and http://sourceforge.net/projects/colladaloader/ 
> > 
> > Regards 
> > 
> > On Thursday, August 8, 2013 9:15:51 PM UTC+10, Daniele Segato wrote: 
> > 
> >     Hi, 
> > 
> >     I'm scouting for a 3D model importer library. 
> >     I'd like it to have support for COLLADA and FBX format. 
> > 
> >     Our iOS team is using NinevehGL engine: http://nineveh.gl/ 
> >     which is just perfect... but for iOS only. 
> > 
> >     Do you know of something similar for Android? 
> > 
> >     I want to add a quote from /Diney Bomfim/, the author of NinevehGL: 
> > 
> >             If you choose a 3D engine, like PowerVR, SIO2, Oolong, UDK, 
> >             Ogre and many others, you�ll be stuck inside their APIs 
> and 
> >             their implementation of OpenGL. If you choose a third party 
> >             API just to load a 3D file, you will need to integrate the 
> >             third party class to your own implementation of OpenGL. 
> > 
> > 
> >             Another choice is to search a plugin to your 3D software to 
> >             export your objects as a .h file. The .h is just a header 
> >             file containing your 3D objects in the OpenGL array format. 
> >             Unfortunately, until today I just saw 2 plugins to do this: 
> >             One to Blender made with Phyton and another made with Pearl 
> >             and both was horribles. I never seen plugins to Maya, 3DS 
> >             Max, Cinema 4D, LightWave, XSI, ZBrush or Modo. 
> > 
> >     /took from 
> >     http://db-in.com/blog/2011/02/all-about-opengl-es-2-x-part-23/ 
> >     <http://db-in.com/blog/2011/02/all-about-opengl-es-2-x-part-23/> / 
> > 
> >     Which I think is true for Android too. 
> >     iOS developers has the option to solve those issues by using 
> NinevehGL. 
> >     Do we have some option like that for Android? 
> > 
> >     *My specific need* is a library that interact well with Vuforia - 
> >     http://www.qualcomm.com/solutions/augmented-reality 
> >     <http://www.qualcomm.com/solutions/augmented-reality> 
> >     which is a library for Augmented reality using NDK and a C++ 
> >     library. Vuforia examples show, via OpenGL, the camera and overlay 
> >     upon it a very simple 3D model defined in .h files. 
> >     I need something to keep all that and just change the model / 
> >     underling database of features detections. 
> > 
> >     My scouting results until now: 
> > 
> >       * JOGL - https://jogamp.org/jogl/www/ - this is a Java library 
> >         that just act as a bind to OpenGL�, OpenCL�, OpenAL and 
> OpenMAX 
> >         APIs inside Java - to my needs it's not that much of an help, I 
> >         only need OpenGL to show a 3D model and this library doesn't 
> >         provide a way to import one - nor has anything more then what I 
> >         can already use with NDK 
> >       * Min3D - http://code.google.com/p/min3d/ 
> >         <http://code.google.com/p/min3d/> - this is a Java library to 
> >         import OBJ, 3DS and D2D models, many guide talks about it but it 
> >         seems pretty dead project, no commit since 2011 and it use a 
> >         Scene object which somewhat collide with the way Vuforia use 
> OpenGL 
> >       * JPCT-AE http://www.jpct.net/jpct-ae/index.html 
> >         <http://www.jpct.net/jpct-ae/index.html> - this is another java 
> >         library which expose a very simple 3d engine and import for 3DS, 
> >         OBJ, MD2, ASC which is horribly written (IMHO) for Android 
> >       * Assimp (Open Asset Import Library) - 
> >         http://assimp.sourceforge.net/ 
> >         <http://assimp.sourceforge.net/> - this is a C/C++ library for 
> >         importing almost any 3D model around (including COLLADA and 
> >         FBX), it "just" provide methods to import the models and should 
> >         work very well - but that's no version for Android even if some 
> >         folks actually managed to use it with Android 
> >         (http://jazzyjester.wordpress.com/2013/02/02/test/ 
> >         <http://jazzyjester.wordpress.com/2013/02/02/test/>) 
> >       * Unity3D - http://unity3d.com/ - Very complete 3D crossplatform 
> >         framework, in my company we already use it, too bad you can't 
> >         integrate it very nicely with a native application that just use 
> >         3D with Vuforia in a fragment. 
> > 
> >     My current effort is aimed at trying to integrate Assimp into a 
> >     Vuforia Sample and I'll then write plain OpenGL commands to render 
> it. 
> > 
> >     I had to study NDK, C++, OpenGL all together and this is taking a 
> >     while.[1] 
> > 
> >     I hope you have other suggestions and that this discussion may prove 
> >     helpful to others. 
> > 
> >     Regards, 
> >     Daniele Segato 
> > 
> >     [1]  Furthermore I'm encountering issues with the pre-compiled 
> >     libassimp.so library provided at the link above by jazzyjester which 
> >     apparently doesn't have the symbol for a aiScene de-constructor - 
> >     and when I compile it own my own for some reason it say the target 
> >     missmatch. But that's little off-topic right now 
> > 
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