Hi, Ok maybe take a look through https://groups.google.com/forum/#!topic/android-developers/cna_Ljg0v4Q
Regards On Friday, August 9, 2013 5:45:01 PM UTC+10, Daniele Segato wrote: > > Hi, > > I know how to google, thanks. > > And I've already scouted and dropped both of the link you gave me. > > The first one glTF is a software in javascript, probably nodejs or > something like that, I have no use for it in Android > > The second one doesn't give much more of Assimp library author compiled > it with Visual Studio only and require GLEW and GLUT, how am I supposed > to install those in an Android device? > It's OpenGL ES not OpenGL. > > thanks anyway, > Regards, > Daniele Segato > > On 08/09/2013 08:57 AM, gjs wrote: > > Hi, > > > > http://lmgtfy.com/?q=convert+collada+to+opengl > > > > Maybe have a look at https://github.com/KhronosGroup/glTF > > and http://sourceforge.net/projects/colladaloader/ > > > > Regards > > > > On Thursday, August 8, 2013 9:15:51 PM UTC+10, Daniele Segato wrote: > > > > Hi, > > > > I'm scouting for a 3D model importer library. > > I'd like it to have support for COLLADA and FBX format. > > > > Our iOS team is using NinevehGL engine: http://nineveh.gl/ > > which is just perfect... but for iOS only. > > > > Do you know of something similar for Android? > > > > I want to add a quote from /Diney Bomfim/, the author of NinevehGL: > > > > If you choose a 3D engine, like PowerVR, SIO2, Oolong, UDK, > > Ogre and many others, you�ll be stuck inside their APIs > and > > their implementation of OpenGL. If you choose a third party > > API just to load a 3D file, you will need to integrate the > > third party class to your own implementation of OpenGL. > > > > > > Another choice is to search a plugin to your 3D software to > > export your objects as a .h file. The .h is just a header > > file containing your 3D objects in the OpenGL array format. > > Unfortunately, until today I just saw 2 plugins to do this: > > One to Blender made with Phyton and another made with Pearl > > and both was horribles. I never seen plugins to Maya, 3DS > > Max, Cinema 4D, LightWave, XSI, ZBrush or Modo. > > > > /took from > > http://db-in.com/blog/2011/02/all-about-opengl-es-2-x-part-23/ > > <http://db-in.com/blog/2011/02/all-about-opengl-es-2-x-part-23/> / > > > > Which I think is true for Android too. > > iOS developers has the option to solve those issues by using > NinevehGL. > > Do we have some option like that for Android? > > > > *My specific need* is a library that interact well with Vuforia - > > http://www.qualcomm.com/solutions/augmented-reality > > <http://www.qualcomm.com/solutions/augmented-reality> > > which is a library for Augmented reality using NDK and a C++ > > library. Vuforia examples show, via OpenGL, the camera and overlay > > upon it a very simple 3D model defined in .h files. > > I need something to keep all that and just change the model / > > underling database of features detections. > > > > My scouting results until now: > > > > * JOGL - https://jogamp.org/jogl/www/ - this is a Java library > > that just act as a bind to OpenGL�, OpenCL�, OpenAL and > OpenMAX > > APIs inside Java - to my needs it's not that much of an help, I > > only need OpenGL to show a 3D model and this library doesn't > > provide a way to import one - nor has anything more then what I > > can already use with NDK > > * Min3D - http://code.google.com/p/min3d/ > > <http://code.google.com/p/min3d/> - this is a Java library to > > import OBJ, 3DS and D2D models, many guide talks about it but it > > seems pretty dead project, no commit since 2011 and it use a > > Scene object which somewhat collide with the way Vuforia use > OpenGL > > * JPCT-AE http://www.jpct.net/jpct-ae/index.html > > <http://www.jpct.net/jpct-ae/index.html> - this is another java > > library which expose a very simple 3d engine and import for 3DS, > > OBJ, MD2, ASC which is horribly written (IMHO) for Android > > * Assimp (Open Asset Import Library) - > > http://assimp.sourceforge.net/ > > <http://assimp.sourceforge.net/> - this is a C/C++ library for > > importing almost any 3D model around (including COLLADA and > > FBX), it "just" provide methods to import the models and should > > work very well - but that's no version for Android even if some > > folks actually managed to use it with Android > > (http://jazzyjester.wordpress.com/2013/02/02/test/ > > <http://jazzyjester.wordpress.com/2013/02/02/test/>) > > * Unity3D - http://unity3d.com/ - Very complete 3D crossplatform > > framework, in my company we already use it, too bad you can't > > integrate it very nicely with a native application that just use > > 3D with Vuforia in a fragment. > > > > My current effort is aimed at trying to integrate Assimp into a > > Vuforia Sample and I'll then write plain OpenGL commands to render > it. > > > > I had to study NDK, C++, OpenGL all together and this is taking a > > while.[1] > > > > I hope you have other suggestions and that this discussion may prove > > helpful to others. > > > > Regards, > > Daniele Segato > > > > [1] Furthermore I'm encountering issues with the pre-compiled > > libassimp.so library provided at the link above by jazzyjester which > > apparently doesn't have the symbol for a aiScene de-constructor - > > and when I compile it own my own for some reason it say the target > > missmatch. But that's little off-topic right now > > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to > > [email protected]<javascript:> > > To unsubscribe from this group, send email to > > [email protected] <javascript:> > > For more options, visit this group at > > http://groups.google.com/group/android-developers?hl=en > > --- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To unsubscribe from this group and stop receiving emails from it, send > > an email to [email protected]<javascript:>. > > > For more options, visit https://groups.google.com/groups/opt_out. > > > > > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

