Apparently my question has been already replied:

http://www.batterytechsdk.com/content/1089-official-linux-support
You should upgrade the homepage / doc ;)


So I move to the next question: is it compatible with Gradle and Android 
Studio?

Still there's a problem of not being able to evaluate it from Linux :) and 
probably for this reason I'll not be able to use it for the project I'm 
working on ;)

Regards,
Daniele Segato

On Friday, August 9, 2013 11:43:26 AM UTC+2, Daniele Segato wrote:
>
> Hi,
>
> your SDK seems interesting but I don't see support for developing in Linux.
>
> Seems weird to me since it's easier to compile with NDK on Linux then in 
> Windows (for example).
>
> Is there a way to develop for Android on Linux using your SDK?
>
> Regards,
> Daniele
>
> On Friday, December 28, 2012 12:24:59 AM UTC+1, Robert Green wrote:
>>
>> Hi All,
>>
>> I'm a long time contributor of this group (over 400 posts I think), 
>> developer of Deadly Chambers, Antigen and several other Android games and 
>> just wanted to, in good will, let you know about the game engine that we've 
>> been developing for the past 2 years.  It's called BatteryTech Engine and 
>> is available at http://www.batterytechsdk.com .  It's full OpenGL ES 2.0 
>> and was designed around Android so that it would work really well across 
>> over 1000 devices, maybe more.  It's free to develop but does require a 
>> license to deploy.  The license gets you full engine source code which is 
>> something you don't see often from comparable engines.  We completely 
>> integrated Box2D and everything is bound to Lua to make it really easy to 
>> script out game logic.  You can also deploy on other platforms, but it 
>> works great specifically for Android too.
>>
>> Please let me know what you think, either here, privately or otherwise. 
>>  Would love feedback and am always happy to support.
>>
>> Thanks everyone!!
>>
>

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