Hi :)
Thanks for your post

I'm trying to implement specific gesture between images...no drag & drop
The images are inside *GestureOverlayView (because of prediction = 
gestureLibrary.recognize()...I don't know how to recognize a gestures which 
have curls or shapes)*, and I thought the parent intercepts touch event 
automatically (by automatically I mean set the OnTouch listener to the 
parent).
Don't you think inheritance is wrongly used in this case??

Anyway..I used *gestureOverlayView.setOnTouchListener* to intercept touch 
events on children, and *gestureOverlayView.addOnGesturePerformedListener*to 
check whether the gesture was recognized, and user's finger passed 
through both images.

The problem now is that in *gestureOverlayView.setOnTouchListener,* instead 
of ACTION_UP, I get ACTION_CANCEL :S

I don't know if it should be like that

On Friday, August 23, 2013 6:17:23 PM UTC+3, Nobu Games wrote:
>
> Is it just gestures or are you trying to implement drag and 
> drop<http://developer.android.com/guide/topics/ui/drag-drop.html>(because it 
> sounds like that). Either way you could just intercept motion 
> events in the parent view group that contains your images and let it handle 
> your gesture recognition.
>
> So let's say you create a derivative class "L" of your layout that 
> contains the image views.
>
> You could override 
> dispatchTouchEvent(MotionEvent)<http://developer.android.com/reference/android/view/ViewGroup.html#dispatchTouchEvent%28android.view.MotionEvent%29>of
>  L and check for the following motion event states:
>
> *1. Gesture started (ACTION_DOWN)*
> Iterate your list of ImageView children of L and see if the touch event 
> point is in one of them. If yes, your gesture starts.
>
> The View class has the method getGlobalVisibleRect(Rect, 
> Point)<http://developer.android.com/reference/android/view/View.html#getGlobalVisibleRect(android.graphics.Rect,%20android.graphics.Point)>which
>  can be used for checking if your touch event coordinate hits one of 
> your image views. It would roughly look like the following (not tested 
> since I'm not sure if these methods return locations in screen or window 
> coordinate system, you may need to debug it):
>
> *Rect* r = new *Rect*();* *// should be class member you can reuse
>> float x = motionEvent.getRawX();
>> float y = motionEvent.getRawY();
>>
>> *for*(*ImageView* iv : imageViews) {
>>     iv.getGlobalVisibleRect(r);
>>
>>     *if*(r.contains(x, y)) {
>>         // Touch event is inside image view
>>     }
>> }
>>
>
> *2. Gesture ongoing (ACTION_MOVE)*
> If you visualize your gesture by drawing some trail or moving around the 
> first touched image view then this is the right point to do so. Here you 
> can update your view(s).
>
> *3. Gesture finished (ACTION_UP)*
> Here you need to iterate your ImageView children again in order to see if 
> the finger has been lifted over another image view. In that case your 
> gesture was successful.
>
> *4. Gesture canceled (ACTION_CANCEL)*
> Whatever your gesture is doing should be canceled here.
>
>
> On Friday, August 23, 2013 1:21:59 AM UTC-5, OronS wrote:
>>
>> Hi there [image: :)]
>>
>> I have two ImageViews in my app.
>> I've added a gesture detector (GestureOverlayView), and added gestures to 
>> the app by using android's sample, which record gestures and save them to a 
>> file, and I then load this file.
>>
>> My Goal is to limit the gestures area.. I want them to start from one 
>> ImageView, and end on the other.
>> I didn't find anything on google!! : /
>>
>> I've added OnTouch listener to both images, but I don't know how to 
>> detect a gesture coming from the outside of a View.
>>
>> I can detect a gesture starts from one Image ("Down" event), but when my 
>> finger goes over the second and then go up, the event triggered is "Cancel" 
>> on the first image
>>
>> Please Help
>>
>> Thanks,
>> Oron 
>>
>

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