i'm attempting to draw pixel density and resolution independent controls to the screen for my game. if I use screenWidth in declaring the size, the control's size will vary with resolution. if I just use a certain number of pixels, the control size will vary with pixel density. assume i need canvas.getDensity(), as there is no action like
canvas.drawCircle(cx,cy,60di,paint). //di: density independent pixel canvas.getDensity() is returning 0, however. I saw on a different post a suggestion of disabling the GPU to fix this. I don't want to disable the GPU on my user's phones' though, even if I knew how. how do I get around this? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

