i'm attempting to draw pixel density and resolution independent controls to 
the screen for my game.
 
 if I use screenWidth in declaring the size, the control's size will vary 
with resolution. if I just use a certain number of pixels, the control size 
will vary with pixel density.
 
assume i need canvas.getDensity(), as there is no action like 
 

canvas.drawCircle(cx,cy,60di,paint). //di: density independent pixel

canvas.getDensity() is returning 0, however. I saw on a different post a 
suggestion of disabling the GPU to fix this. I don't want to disable the 
GPU on my user's phones' though, even if I knew how. how do I get around 
this?

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