Don't use the Canvas' density, use the Display's. 

On Tuesday, October 29, 2013 2:54:28 PM UTC+2, firebreather wrote:
>
> i'm attempting to draw pixel density and resolution independent controls 
> to the screen for my game.
>  
>  if I use screenWidth in declaring the size, the control's size will vary 
> with resolution. if I just use a certain number of pixels, the control size 
> will vary with pixel density.
>  
> assume i need canvas.getDensity(), as there is no action like 
>  
>
> canvas.drawCircle(cx,cy,60di,paint). //di: density independent pixel
>
> canvas.getDensity() is returning 0, however. I saw on a different post a 
> suggestion of disabling the GPU to fix this. I don't want to disable the 
> GPU on my user's phones' though, even if I knew how. how do I get around 
> this?
>

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