New evidence:  I adjusted the frequency of the tone generator to give the 
worst-case spectrum imaging with two peaks of the same amplitude in my 
app.  That turned out to be 3945 Hz with an image at 4055 Hz.  Then I 
closed my app and opened the built-in Voice Recorder app.  I recorded that 
pure tone with the Voice Recorder.  When I played it back it had a nasty 
double-tones-close-together sound.  It was nothing like the pure tone I had 
recorded, but was exactly what I would expect if the Voice Recorder app as 
getting the same imaging artifact as my app - and it was!  So this is not a 
coding problem on my end.  It is a deep inherent problem with this LG G3 
phone.  I guess there is nothing more I can do.

-Robert Scott
 Hopkins, MN

On Tuesday, February 9, 2016 at 1:20:12 PM UTC-6, Julian Bunn wrote:
>
> That is very curious! Are you using the "VOICE_RECOGNITION" mic stream? 
> I'm wondering if there is some sort of odd DSP filtering being applied in 
> the firmware.
>
> On Tue, Feb 9, 2016 at 8:59 AM, 'RLScott' via Android Developers <
> [email protected] <javascript:>> wrote:
>
>> OK, I finally got myself a cheap LG G3 from eBay and did some testing.  
>> The situation is not exactly as I described before.  Here is what is really 
>> happening.  I tested my app with a sine-wave tone generator.
>>
>> When the tone generator is below about 3700 Hz, the spectrum displayed in 
>> my app shows just one peak at the desired frequency.  As the frequency of 
>> the tone generator increases toward 4000 Hz, a very tiny mirror image peak 
>> begins to appear on the other side of 4000 Hz.  It gradually gains in 
>> amplitude until by 3958 Hz, the amplitude of the image peak is actually a 
>> bit higher than the peak at the correct frequency.  As the tone goes above 
>> 4000 Hz, the image peak appears below 4000 Hz, and gradually decreases in 
>> amplitude as the tone frequency increases.  I ran the tone frequency up to 
>> 4698 Hz and saw a single peak at 4698 Hz in the spectrum and no image 
>> peak.  This entirely destroys my supposition that this phone is initially 
>> sampling at 8000 Hz and then up-sampling to 44100, because if it were, 
>> there would be no way to show a single peak at 4698 Hz with no image peak, 
>> right?  I mean, the information that discriminates between 4698 and 3302 is 
>> totally destroyed if the audio is initially sampled at 8000 Hz.
>>
>> But something is going on in the phone's audio system that introduces 
>> this image around 4000 Hz.  Could it be some sort of hetrodyning?  I know 
>> in single sideband radio there are ways to invert the audio spectrum if the 
>> detection carrier is set on the wrong side of the signal.  But why would 
>> things return to normal for tones well away from 4000 Hz?
>>
>> -Robert Scott
>> Hopkins, MN
>>
>>
>> On Tuesday, February 2, 2016 at 12:41:32 PM UTC-6, Julian Bunn wrote:
>>>
>>> Perhaps you can post your code, and we can take a look to see if we see 
>>> anything that might be causing this problem? Otherwise, if it really is a 
>>> firmware "feature" in those two devices, I don't see any good alternatives 
>>> other than a) marking your APK as incompatible with those devices in Google 
>>> Play, or b) doing some DSP in your software to detect the condition and 
>>> work around it somehow. If it were me, I would obtain a G3 and start 
>>> testing ...
>>>
>>>
>>>
>>> On Tue, Feb 2, 2016 at 6:08 AM, 'RLScott' via Android Developers <
>>> [email protected]> wrote:
>>>
>>>> The theory says if the initial hardware sampling is done at 8000 
>>>> samples per second, the aliasing is already "frozen" into the sampled 
>>>> data. 
>>>> You can see that by observing that 4100 Hz and 3900 Hz look exactly the 
>>>> same - produce exactly the same samples - after they are sampled at 8000 
>>>> samples per second.  No amount of digital signal processing after that 
>>>> point can distinguish the two cases, so the aliasing in the up-sampled FFT 
>>>> is inevitable, with or without windowing.
>>>>
>>>> I may yet get a G3 on Ebay as you say, but I was hoping for some 
>>>> independent confirmation of this problem with a codebase that had nothing 
>>>> in common with my code, in case there is something I am doing in the code 
>>>> that is making the difference.  So if you have an app that processes sound 
>>>> and can detect frequency content above 4000 Hz, just have someone with one 
>>>> of these failing devices go to piano and play the highest "B".  That is 
>>>> usually about 4019 Hz.  If the device is failing as I predict, there 
>>>> should 
>>>> also be an indication of a tone at 3981 Hz.
>>>>
>>>> Robert Scott
>>>> Hopkins, MN
>>>>
>>>> On Sunday, January 31, 2016 at 1:39:58 PM UTC-6, Julian Bunn wrote:
>>>>
>>>>> If you are only getting 8000 sps then even with interpolation to 44100 
>>>>> you would never see any signal above 4000Hz in an FFT, right? Are you 
>>>>> windowing the FFT?
>>>>>
>>>>> If there are truly problems like this with the audio firmware on the 
>>>>> LG G3 and Nexus 7, I haven't heard any reports from my users about them. 
>>>>> That's not to say there can't be an issue, of course :-) If I were you, I 
>>>>> would obtain a cheap used G3 on Ebay to test with.
>>>>>
>>>>>
>>>>>
>>>>> On Saturday, January 30, 2016 at 6:13:08 PM UTC-8, RLScott wrote:
>>>>>>
>>>>>> But are you sure you are getting the sample rate you asked for?  How 
>>>>>> would you know?  As you can see from my very first posting, all the 
>>>>>> checks 
>>>>>> you are doing here work fine for me too, and I actually do get the 
>>>>>> number 
>>>>>> of samples per second I ask for.  But they are not true samples.  They 
>>>>>> have 
>>>>>> been faked by up-sampling. The system takes 8000 samples per second and 
>>>>>> then duplicates each sample enough times to make up 44100 or 22050 or 
>>>>>> whatever.  But I know those samples are not true samples because I see 
>>>>>> aliasing around 4000 Hz in the frequency spectrum.  Unless you 
>>>>>> specifically 
>>>>>> look for this problem by testing with a pure tone above 4000 Hz and 
>>>>>> analyze 
>>>>>> with an FFT and look for aliasing below 4000 Hz, everything will appear 
>>>>>> fine.  Again this only happens on a very few models - specifically the 
>>>>>> LG 
>>>>>> G3 and the Asus Nexus 7.
>>>>>>
>>>>>> On Wednesday, January 27, 2016 at 10:57:45 AM UTC-6, Julian Bunn 
>>>>>> wrote:
>>>>>>>
>>>>>>> Yes, that looks fine to me ... In case it helps, here is a snippet 
>>>>>>> of what I do to check a samplerate is going to work:
>>>>>>>
>>>>>>> minBuffer = AudioRecord
>>>>>>>       .getMinBufferSize(rate, config, encoding);
>>>>>>> if (minBuffer != AudioRecord.ERROR_BAD_VALUE
>>>>>>>       && minBuffer != AudioRecord.ERROR) {
>>>>>>>    boolean bGood = true;
>>>>>>>    try {
>>>>>>>       audio = new AudioRecord(audioSource, rate, config,
>>>>>>>             encoding, minBuffer);
>>>>>>>       int istate = audio.getState();
>>>>>>>       if (istate != AudioRecord.STATE_INITIALIZED)
>>>>>>>          bGood = false;
>>>>>>>    } catch (Exception e) {
>>>>>>>       bGood = false;
>>>>>>>    }
>>>>>>>    audio.release();
>>>>>>>    audio = null;
>>>>>>>    if (bGood)
>>>>>>>       return rate;
>>>>>>>
>>>>>>>
>>>>>>> On Tuesday, January 26, 2016 at 12:49:46 PM UTC-8, RLScott wrote:
>>>>>>>>
>>>>>>>> I am calling 
>>>>>>>> AudioRecord.getMinBufferSize(44100,AudioFormat.CHANNEL_IN_MONO,AudioFormat.ENCODING_PCM_16BIT)
>>>>>>>>  
>>>>>>>> and using the returned minAudioRecordBufSize in  
>>>>>>>>
>>>>>>>>   new AudioRecord(MediaRecorder.AudioSource.MIC,
>>>>>>>>                     44100,AudioFormat.CHANNEL_IN_MONO,
>>>>>>>>                    AudioFormat.ENCODING_PCM_16BIT, 
>>>>>>>> minAudioRecordBufSize);
>>>>>>>>
>>>>>>>> Is that sizing the buffers correctly?
>>>>>>>>
>>>>>>>> Thanks for the offer for the enumeration app, but I do not have a 
>>>>>>>> failing device at my disposal.  Only a few devices are failing, and 
>>>>>>>> they 
>>>>>>>> are all owned by my customers.  I can't ask too much of them in the 
>>>>>>>> way of 
>>>>>>>> debugging help.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Friday, January 15, 2016 at 1:34:15 AM UTC-6, Julian Bunn wrote:
>>>>>>>>>
>>>>>>>>> Make sure you are sizing the buffers correctly i.e. respecting the 
>>>>>>>>> minimum recording buffer size (in bytes) required. If you don't then 
>>>>>>>>> I 
>>>>>>>>> believe the system will drop you down to 8kHz sample rate, which is 
>>>>>>>>> what 
>>>>>>>>> you are seeing (I think?).
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wednesday, December 23, 2015 at 9:52:37 AM UTC-8, Robert Scott 
>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> I first call *AudioRecord.getMinBufferSize(22050...*  If this 
>>>>>>>>>> returns an error (<1) then I call 
>>>>>>>>>> *AudioRecord.getMinBufferSize(44100...*  Whichever one of these 
>>>>>>>>>> calls succeeds, I use that rate in my call to "*new 
>>>>>>>>>> AudioRecord(..,sampleRate..)*"
>>>>>>>>>>
>>>>>>>>>> I don't actually have one of these misbehaving devices, so my 
>>>>>>>>>> experiments so far have been with the help of my customers.
>>>>>>>>>>
>>>>>>>>>> -Robert Scott
>>>>>>>>>>  Hopkins, MN
>>>>>>>>>>
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