It turned out that WebGL issues were only available in the emulator. On the 
device the content runs correctly, only thing I missed was enabling 
JavaScript!

Best, chr

On Wednesday, March 2, 2016 at 12:05:19 AM UTC, gabon wrote:
>
> Trying to run WebGL content on a WebView. Emulator is API 21, TV is 
> Marshmallow.
>
> In both cases the content doesn't show. On the emulator I get the 
> following error:
>
> W/OpenGLRenderer: Failed to set EGL_SWAP_BEHAVIOR on surface 0xa3d40400, 
> error=EGL_SUCCESS
> E/eglCodecCommon: glUtilsParamSize: unknow param 0x00000b44
> E/eglCodecCommon: glUtilsParamSize: unknow param 0x00000bd0
> E/eglCodecCommon: **** ERROR unknown type 0x0 (glSizeof,72)
> E/eglCodecCommon: **** ERROR unknown type 0x0 (glSizeof,72)
> E/eglCodecCommon: glUtilsParamSize: unknow param 0x00000b44
> E/eglCodecCommon: glUtilsParamSize: unknow param 0x00000bd0
> E/chromium: [ERROR:buffer_manager.cc(313)] 
> [.Parent-Compositor-0xa44be900]GL ERROR :GL_INVALID_OPERATION : 
> glBufferData: <- error from previous GL command
> etc...
>
> Wondering if I should try to use a different WebView engine (e.g. 
> Crosswalk, not sure yet their tools work on Mac) or if this is a problem 
> with the Javascript library I am using.
>
> Thanks for any help!
>
>
> chr
>

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