It turned out that WebGL issues were only available in the emulator. On the device the content runs correctly, only thing I missed was enabling JavaScript!
Best, chr On Wednesday, March 2, 2016 at 12:05:19 AM UTC, gabon wrote: > > Trying to run WebGL content on a WebView. Emulator is API 21, TV is > Marshmallow. > > In both cases the content doesn't show. On the emulator I get the > following error: > > W/OpenGLRenderer: Failed to set EGL_SWAP_BEHAVIOR on surface 0xa3d40400, > error=EGL_SUCCESS > E/eglCodecCommon: glUtilsParamSize: unknow param 0x00000b44 > E/eglCodecCommon: glUtilsParamSize: unknow param 0x00000bd0 > E/eglCodecCommon: **** ERROR unknown type 0x0 (glSizeof,72) > E/eglCodecCommon: **** ERROR unknown type 0x0 (glSizeof,72) > E/eglCodecCommon: glUtilsParamSize: unknow param 0x00000b44 > E/eglCodecCommon: glUtilsParamSize: unknow param 0x00000bd0 > E/chromium: [ERROR:buffer_manager.cc(313)] > [.Parent-Compositor-0xa44be900]GL ERROR :GL_INVALID_OPERATION : > glBufferData: <- error from previous GL command > etc... > > Wondering if I should try to use a different WebView engine (e.g. > Crosswalk, not sure yet their tools work on Mac) or if this is a problem > with the Javascript library I am using. > > Thanks for any help! > > > chr > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/android-developers. To view this discussion on the web visit https://groups.google.com/d/msgid/android-developers/76b3b2c3-e6f2-4540-a90f-3d3e612c7d1b%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.

