Take a full image of 720*1280px  and then start slicing on that image and 
put all the asset you get after slicing into drawable-xhdpi folder no need 
to put any  image in any drawable folder 

On Saturday, 23 April 2016 12:49:22 UTC+5:30, Patrik Hansen wrote:
>
> Hello
>
> We're having some major issues with our designs looking horrible on 
> different screen resolutions even though we think that we sliced all the 
> assets correctly. We planned to launch a few days ago but because of this 
> issue we couldn't. Some help is very much appreciated!
>
>
> We have a .psd file in XXXHDPI (width: 1440, height: 2551) with all the 
> design assets that you see in the attached "Original" image. We sliced the 
> design into 4 assets: 
> - The logo
> - The background pattern with the icons in the white area
> - The red bottom area
> - The game images/cards
>
> We used http://jennift.com/dpical.html to calculate the DPI of each of 
> the 4 assets. Then we use Photoshop and "Save for web" into xxxhdpi, 
> xxhdpi, xhdpi, hdpi, mdpi and ldpi. We trippled checked to make sure that 
> the sizes of each asset is correct and to us it seems like they are. We 
> even tried using photoshop scripts that does the slicing automatically. 
>
> Example, the red bottom asset which is full width in the design has the 
> following sizes: 
> xxxhdpi: 1440 x 930
> xxhdpi: 1080 x 698
> xhdpi: 720 x 465
> hdpi: 540 x 349
> mdpi: 360 x 233
> ldpi: 270 x 174
>
>
> You can see the problem in the 3 attached images. The proportions is 
> completely wrong and the design looks horrible. What's the problem? What 
> did we do wrong? 
> 4 inch: 
> https://drive.google.com/file/d/0BxdUJSq-tNewVWtlOU9qdFR6QlE/view?usp=sharing
> 5 inch: 
> https://drive.google.com/file/d/0BxdUJSq-tNewLUJyeF8zN1pCOGs/view?usp=sharing
> 6 inch: 
> https://drive.google.com/file/d/0BxdUJSq-tNewQTFpN2RNSUFlSDQ/view?usp=sharing
>
>
> Potential issue: 
> The designer sent us this design with the following attributes:
> Width: 720 px
> Height: 1275 px
> Resolution: 72 px/inch
>
> I guess a full screen Android design in XXXHDPI should have the width of 
> 1440 px and not 720 px? So what we did was change the image width to 1440 
> px with height proportionally getting to 2551 px. Even though I scaled up 
> the entire file the images and the quality is still just as good which I 
> think is because the designer created the assets in vector in Sketch. 
>
> But still, the quality of the design looks good even though we scaled up 
> the size of the file and haven't we sliced the assets into the correct 
> sizes? So why is it still looking bad? 
>
>

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