Take a full image of 720*1280px and then start slicing on that image and put all the asset you get after slicing into drawable-xhdpi folder no need to put any image in any drawable folder
On Saturday, 23 April 2016 12:49:22 UTC+5:30, Patrik Hansen wrote: > > Hello > > We're having some major issues with our designs looking horrible on > different screen resolutions even though we think that we sliced all the > assets correctly. We planned to launch a few days ago but because of this > issue we couldn't. Some help is very much appreciated! > > > We have a .psd file in XXXHDPI (width: 1440, height: 2551) with all the > design assets that you see in the attached "Original" image. We sliced the > design into 4 assets: > - The logo > - The background pattern with the icons in the white area > - The red bottom area > - The game images/cards > > We used http://jennift.com/dpical.html to calculate the DPI of each of > the 4 assets. Then we use Photoshop and "Save for web" into xxxhdpi, > xxhdpi, xhdpi, hdpi, mdpi and ldpi. We trippled checked to make sure that > the sizes of each asset is correct and to us it seems like they are. We > even tried using photoshop scripts that does the slicing automatically. > > Example, the red bottom asset which is full width in the design has the > following sizes: > xxxhdpi: 1440 x 930 > xxhdpi: 1080 x 698 > xhdpi: 720 x 465 > hdpi: 540 x 349 > mdpi: 360 x 233 > ldpi: 270 x 174 > > > You can see the problem in the 3 attached images. The proportions is > completely wrong and the design looks horrible. What's the problem? What > did we do wrong? > 4 inch: > https://drive.google.com/file/d/0BxdUJSq-tNewVWtlOU9qdFR6QlE/view?usp=sharing > 5 inch: > https://drive.google.com/file/d/0BxdUJSq-tNewLUJyeF8zN1pCOGs/view?usp=sharing > 6 inch: > https://drive.google.com/file/d/0BxdUJSq-tNewQTFpN2RNSUFlSDQ/view?usp=sharing > > > Potential issue: > The designer sent us this design with the following attributes: > Width: 720 px > Height: 1275 px > Resolution: 72 px/inch > > I guess a full screen Android design in XXXHDPI should have the width of > 1440 px and not 720 px? So what we did was change the image width to 1440 > px with height proportionally getting to 2551 px. Even though I scaled up > the entire file the images and the quality is still just as good which I > think is because the designer created the assets in vector in Sketch. > > But still, the quality of the design looks good even though we scaled up > the size of the file and haven't we sliced the assets into the correct > sizes? So why is it still looking bad? > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/android-developers. To view this discussion on the web visit https://groups.google.com/d/msgid/android-developers/f35010d1-cbd8-41c9-9e4f-1a8ca8a39848%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.

