Which size should the hdpi, mdpi and ldpi images be? 

On Monday, April 25, 2016 at 6:45:24 PM UTC+7, Manish Butola wrote:
>
>
> Take a full image of 720*1280px  and then start slicing on that image and 
> put all the asset you get after slicing into drawable-xhdpi folder no need 
> to put any  image in any drawable folder 
>
> On Saturday, 23 April 2016 12:49:22 UTC+5:30, Patrik Hansen wrote:
>>
>> Hello
>>
>> We're having some major issues with our designs looking horrible on 
>> different screen resolutions even though we think that we sliced all the 
>> assets correctly. We planned to launch a few days ago but because of this 
>> issue we couldn't. Some help is very much appreciated!
>>
>>
>> We have a .psd file in XXXHDPI (width: 1440, height: 2551) with all the 
>> design assets that you see in the attached "Original" image. We sliced the 
>> design into 4 assets: 
>> - The logo
>> - The background pattern with the icons in the white area
>> - The red bottom area
>> - The game images/cards
>>
>> We used http://jennift.com/dpical.html to calculate the DPI of each of 
>> the 4 assets. Then we use Photoshop and "Save for web" into xxxhdpi, 
>> xxhdpi, xhdpi, hdpi, mdpi and ldpi. We trippled checked to make sure that 
>> the sizes of each asset is correct and to us it seems like they are. We 
>> even tried using photoshop scripts that does the slicing automatically. 
>>
>> Example, the red bottom asset which is full width in the design has the 
>> following sizes: 
>> xxxhdpi: 1440 x 930
>> xxhdpi: 1080 x 698
>> xhdpi: 720 x 465
>> hdpi: 540 x 349
>> mdpi: 360 x 233
>> ldpi: 270 x 174
>>
>>
>> You can see the problem in the 3 attached images. The proportions is 
>> completely wrong and the design looks horrible. What's the problem? What 
>> did we do wrong? 
>> 4 inch: 
>> https://drive.google.com/file/d/0BxdUJSq-tNewVWtlOU9qdFR6QlE/view?usp=sharing
>> 5 inch: 
>> https://drive.google.com/file/d/0BxdUJSq-tNewLUJyeF8zN1pCOGs/view?usp=sharing
>> 6 inch: 
>> https://drive.google.com/file/d/0BxdUJSq-tNewQTFpN2RNSUFlSDQ/view?usp=sharing
>>
>>
>> Potential issue: 
>> The designer sent us this design with the following attributes:
>> Width: 720 px
>> Height: 1275 px
>> Resolution: 72 px/inch
>>
>> I guess a full screen Android design in XXXHDPI should have the width of 
>> 1440 px and not 720 px? So what we did was change the image width to 1440 
>> px with height proportionally getting to 2551 px. Even though I scaled up 
>> the entire file the images and the quality is still just as good which I 
>> think is because the designer created the assets in vector in Sketch. 
>>
>> But still, the quality of the design looks good even though we scaled up 
>> the size of the file and haven't we sliced the assets into the correct 
>> sizes? So why is it still looking bad? 
>>
>>

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