hi all, I have used some of the GL11 functions in my code and it has improved my fps and that is VBO(vertex buffer object)
On Feb 18, 11:16 am, quakeboy <[email protected]> wrote: > I hope this is going to be helpful for the whole community who work on > OpenGL ES in Android. > Please reply with the extension functions you have used and got it > working apart from OpenGL ES 1.0 functions. > Post the functions from EGL11, GL11, GL11Ext, GL11Extensions > > Here is my list of working GL11 functions > > 1. glTexParameteriv (GL11) > 2. glDrawTexiOES (GL11Ext) - OES_draw_texture extension > > I have tried ****"OES_framebuffer_object extension"**** > (GL11Extensions) > and could not get them to work. I guess they are not supported. > > Thanks to everyone who are sharing their information here in advance. > I hope guys at google hear this and release add a document about the > same to save all our time. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

