I though about this:

Name your apps FooBar2009, FooBar2010, etc

After Dec 31, 2009, FooBar2009 will stop working (you need to put a
time-check in your app). Instead, it will put up a dialog for the user to
install FooBar2010.

If you sign the two apps with the same signature, the new app can still
access the old app's data, so to the user, this should be pretty seamless.
(I read about this on the web. Exactly how to share the data I don't know
yet ....:-)


On Wed, Feb 18, 2009 at 9:46 AM, g1bb <[email protected]> wrote:

>
> Though Google Checkout, and an apparent beta tester (?) purchase, I
> can see Name, address, phone number, and e-mail address.
>
> Hope this helps.
>
> On Feb 18, 10:32 am, john <[email protected]> wrote:
> > Please join me in pleading with Google to shed some light on the "Paid
> > App" transaction process.
> >
> > Our application will work on a subscription basis, and those users who
> > choose to buy the app in the Market will need to be given a 1 year
> > subscription. Subscription renewal will be impossible for us if we
> > aren't given any info on the users that buy our app! As it appears
> > right now, we may not be given any information on who is buying our
> > product.
> >
> > Google, how are we supposed to develop licensing solutions in the
> > dark? Someone please shed some light on this.
> >
> > This is a message I sent through the "Contact Support" feature on the
> > Market website.
> >
> > --------------------------
> > We desperately need to know a little info about how paid apps are
> > going to work so that we can implement the proper licensing solution.
> > Will we be given ANY info  regarding the customer who downloads a paid
> > app? Ideally, we would collect their email address, phone number, or
> > device id so that we have some way to lock the program to a certain
> > user. Otherwise, your copy protection is our only way of ensuring
> > proper usage.
> >
> > Will the developers be given any information whatsoever?
> >
> > Thanks so much,
> > <Me>
> > ---------------------------
> >
> > If anyone else is having this problem please post a reply to this
> > message. We need to figure this out if we're to have a successful
> > launch.
> >
> > Thanks for your time,
> > Rick Batka
> >
>

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