anyone please?
On Feb 24, 5:10 pm, focuser <linto...@gmail.com> wrote:
> Hi,
>
> I'm trying to convert window coordinates to object coordinates.
> There's a gluUnProject in GLU class, which requires current modelview,
> projection matrices and viewport.
>
> My question is how to get those matrices? I tried gl.glGetIntegerv
> (GL11.GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES, model, 0); and
> ((GL11) gl).glGetFloatv(GL11.GL_MODELVIEW_MATRIX, modelf, 0);
>
> but the first one returns an array of zeros, and the other one just
> shows an "method not implemented" error.
>
> Is gluUnProject the correct method for this purpose (i.e. window
> coordinates --> object coordinates) ?
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