sigh.. nobody knows?  Anybody from Google could shed some light?

On Feb 25, 12:59 pm, focuser <linto...@gmail.com> wrote:
> up..
>
> On Feb 25, 10:37 am, focuser <linto...@gmail.com> wrote:
>
> > anyone please?
>
> > On Feb 24, 5:10 pm, focuser <linto...@gmail.com> wrote:
>
> > > Hi,
>
> > > I'm trying to convert window coordinates to object coordinates.
> > > There's a gluUnProject in GLU class, which requires current modelview,
> > > projection matrices and viewport.
>
> > > My question is how to get those matrices?  I tried gl.glGetIntegerv
> > > (GL11.GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES, model, 0); and
> > > ((GL11) gl).glGetFloatv(GL11.GL_MODELVIEW_MATRIX, modelf, 0);
>
> > > but the first one returns an array of zeros, and the other one just
> > > shows an "method not implemented" error.
>
> > > Is gluUnProject the correct method for this purpose (i.e. window
> > > coordinates --> object coordinates) ?
>
>
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