On Fri, Feb 27, 2009 at 1:14 PM, Jon Colverson <jjc1...@gmail.com> wrote:
>
> By the way, I thought I should mention that I would encourage you to
> leave your game up on the Market. The issues this week have been
> frustrating, for sure, but we have to look at the longer-term view.
> Right now I think the most important thing is to stake out our places
> on the most-popular paid games chart. The downloading issues are
> affecting all of us equally I presume, so they shouldn't change your
> relative position.

Great logic, haven't thought of that, although I guess devs who
released all-done versions of their apps don't experience any of the
issues.
You see, it's the first game I've ever written (my day job is working
on real-time market data distribution software) and I fix a lag here,
add more levels, or a new feature and ooops, the frustrated users who
couldn't download, install or experience crashes start rating ASFP.

> Everybody's expecting lots of Android phones to be
> released this year, and each one will bring lots of lovely new users
> checking out what's available on the Market.

I guess you're right but I was worried the game will get worse and
worse ratings because of the infamous "Force Close" issues, hence this
post.

> Right now your game is
> number 27 of all paid games, and if you take it down that can only
> hurt your momentum.

You're right. Thanks!

>
> I'm pretty sure the issues of this week will be a distant memory in a
> year or so when we're all riding around on the gold-plated jet skis
> that we bought with our application revenue. ;-)
>

Ahahahaahah :) Jon, you made my day! Let's hope you're at least half a
prophet ;)

Cheers

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